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Swordmages and half-orcs hit the streets!

Ginnel

Explorer
The adding your int as an AC bonus seems just plain wrong, and after they got AC balance so right, where hide + maxxed stat + shield = plate + shield

(As a note I'm not including any level adjustments here at all as they are all consistent)

the extra AC from the int will put it over the maxed stat + hide + shield

because AC bonus from shield < AC bonus from a maxxed stat by about a maximum of 8 we can see, if the AC bonus replaces that gained by armor but not the armor's +'s It would be more in line

Hide with maxed stat with shield = (5 +6) + 10 + 2 = 23
Plate + shield = (14 + 6) + 2 = 22
Hide + maxed statx2 = (5+6) + (2x10) = 31

Now if the AC bonus from the actual armor didn't count but its magic enchancement bonus did we get

enchancement bonus + maxed statx2 = 6 + (2x10) = 26

still a bit too strong for my liking hang on what about feats say the feat bonus for AC didn't work for this spellsword as well but it did for the other two types, thats another 1AC!?

Hide = 24AC
Plate = 23 AC
spellsword o doom defence = 26

its in the ballpark but would need a load of errata, I'd make the bonus static +1 at heroic +2 at paragon and +3 at Epic

leading to an overall AC of 25 at max level with the hide armor feat compared to the + 24 of hide and + 23 of plate.

Of course this is assuming maximum stats, So maybe the with my fixed AC bonus of warding the spellsword deserves that higher AC (bear in mind they get a high reflex out of this as well and damage and to hit out of this stat if it goes anything like we think it does)
a non maxed int spellsword is still comparable if he partly focus on it as well, no demi god bonus, will put him equal to a maxxed out hide user, and dropping another 2 points would make him equal to a plate sword and board user.

Meh this is just a thought exercise nothing to get worked up about yet ;)

To Black Flame Zealot, I'm sure they worked out for you in playtest at that level but the math seems to see it spiral out of control in later levels, bear in mind that all this ward is replacing is the shield bonus (cause you need a spare hand, though maybe ditch sword and use a shield as well? ;) ) and if that bonus can go above the max for a shield which is 2 then it out powers it (no need to include the shield feat bonus as it doesn't stack with the armor specialisation feat) as otherwise lightarmor and int/dex maxed = plate armor round about in AC terms
 
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Ginnel

Explorer
Well, a balancing act could be if the swordmage has only cloth proficiency while being a defender.

Hide = 24AC
Plate = 23 AC
spellsword o doom defence = 26

I factored that in here, without realising it ;) EDIT scratch that masterwork cloth gives +2 AC armor bonus making it 28 AC overall nah too much :)
 
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DemonLord57

First Post
Well, a balancing act could be if the swordmage has only cloth proficiency while being a defender.

That wouldn't matter at all. Getting Leather proficiency is one feat without prereqs, and Hide prof wouldn't be very hard at all... and even beyond that, it's still broken...
 

Orci

First Post
On the sheet it says +3 and not +INT

so the +INT is a guess by the original poster... Perhaps it is just a fixed +3 bonus...
 

Ginnel

Explorer
on a side note it'd be quite cool if the monk class had a dexterity and wis bonus to AC and couldn't use any armor or shields

this would lead to hmm 2 16's? which would max out as +9 each so that would be 18 AC +2 for the masterwork cloth + 6 for the enchancement bonus 26 overall bonus, still overpowered? I think not because that would leave his strength woefully low, lets say his main stat is Str for attack, with nice supplements for dex and wis, Wow sounding more and more like a fighter, but its what works ; )

well who knows :p
 

Ginnel

Explorer
On the sheet it says +3 and not +INT

so the +INT is a guess by the original poster... Perhaps it is just a fixed +3 bonus...

that would be cool, like wielding a +1 to defence shield (which don't exist do they?) without taking up a bracers slot, I'm gonna call the 5min to get it back up (f'nar f'nar) as equal to a non spellsword losing his shield but being able to pick one up straight away if ones around.

So better than a plate fighter and a dex dealing light armor user ;)

In my opinion they have to be really careful with power creep, I absolutely and I mean absolutely hate it, and it would be counterintuitive to what looks to be one of 4th editions main strength, balance.

Just to reitterate Power creep = bad, in terms of game design, your base classes should be just as powerful as ones which come out 5 years down the line
 

krownhunter07

First Post
Can we see the other stats for the Swordmage please? AC total, Defenses and the like... or maybe they are posted and I missed them...?

Thanks in advance. All in all I like it.

Static +3 for the warding seems about right.
 

Aegis of Shielding
Swordmage Feature
You create an arcane link between you and a foe, allowing you to instantly
respond to its attacks with a counterassault.
At-Will ✦ Arcane, Teleportation
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use
this power against another target. If you mark other creatures using
other powers, the target is still marked. A creature can be subject to
only one mark at a time. A new mark supersedes a mark that was
already in place.
If your marked target makes an attack that doesn’t include you
as a target, it takes a ---2 penalty to attack rolls. If that attack hits and the attacker is within 10 squares of you, you can use an immediate
interrupt to reduce the damage dealt by that attack to any one
creature by 9 points.

9 pts... 5+ con mod....5+1/2 level???

The teleport keyword has me scratching my head also...

As for the AC I don't see a proble with it being +3...but Int mod might be too much
 

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