SWSE - Republic Commando: Crimson Squad - Character Thread

Blackrat

He Who Lurks Beyond The Veil
Brotherhood, Courage, Loyalty. These come first as Cassus Orade, your "Big Brother" had taught. For ten years he trained you, instilled his ethos to you and made sure that you would be one of the best.

Now the time has come. The Republic has come to claim it's army and the Commandos are it's spear. And the tip of that spear is the blood red trimmed armor of the Crimson Squad. These are the brothers you grew up with. All as courageous as you are, all as loyal to his brothers. Be proud, for the assault on Geonosis is about to begin.
 

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renau1g

First Post
[sblock=RC-2250 "Gears"]
RC-2250 "Gears" CL 5
Medium Clone Soldier 5
Destiny 5; Force 7
Init +10; Senses Perception +10
Languages Basic, Mando'a, Military Sign
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Defenses Ref 22 (19 flat-footed), Fort 21, Will 18
hp 40+4d10; Threshold 21
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Speed 6 squares
Melee Power Hammer +9 (2d12+10) on charge +13 (2d12+12)
Melee vibroknucklers +9 (1d4+7)
Ranged blaster rifle, heavy +8 (3d10+2)
Ranged blaster pistol, heavy +8 (3d8+2)
Ranged grenade, emp +8 (3d6+2)
Ranged grenade, frag +8 (4d6+2)
Ranged thermal detonator +8 (8d6+2)
Base Atk +3; Grp +6
Atk Options autofire (heavy blaster rifle), Powerful Charge, Withdrawal Strike (advanced melee)

──────────────────────────────────
Abilities Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 8
Special Qualities Bonus Trained Skill, Bonus Feat
Talents Weapon Specialization [Advanced Melee], Armored Defense [soldier, bonus], Improved Armor Defense, Second Skin
Feats Grand Army of the Republic Training (CWCG 31), Powerful Charge, Withdrawal Strike (KOTOR 35), Weapon Proficiency (advanced melee), Weapon Focus (advanced melee), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple), Armor Proficiency (light), Armor Proficiency (medium)
Skills Endurance +4, Initiative +10, Mechanics +8, Perception +10, Pilot +10, Treat Injury +8, Stealth +5
Possessions power hammer, heavy blaster rifle, heavy blaster pistol, vibroknucklers, EMP grenade, frag grenade, thermal detonator, utility belt, bandolier, Clone Trooper Armor (Stormtrooper Armor), Special Helmet Package (Additional funtions*), Commando Shield Generator (Special rules**)
[/sblock]
 

possum

First Post
Well, if this is still on...

[sblock]
RC-2284 "" CL
Male Cloned Human (Jango Fett Template) Soldier 5
Destiny 5 (Destruction); Force 7; Dark Side 1
Init +9; Senses Perception +9
Languages Basic, Mando'a, Military sign, Huttese, Can curse in 5 more...
***
Defenses Ref 10+2+1+3+5+1=22 (20 flat), Fort 10+1+5+2+2=20, Will 10+0+0+5=15
HP 30+4d10; Threshold 20
***
Speed 6 sq
Melee Unarmed Attack +7, 1d6+4
or
Melee Vibroknuckle +7, 1d6+7
or
Ranged DC-17 rifle +7, 3d10+2
or
Ranged DC-17 rifle (autofire) +2, 3d10+2
or
Ranged Sidearm +7, 3d8+2
Base Atk +5; Grp
Atk Options SR 10 (shield generator)
***
Abilities: STR 14, DEX 15, CON 13, INT 16, WIS 10, CHA 10
Talents Armored Defense (free), Comrades in Arms (CW pg. 26), Demolitionist, Improved Armor Defense
Feats Armor Proficiency (Light [Free], medium), Extra Second Wind, Martial Arts I, Point Blank Shot, Skill Focus (Mechanics), Weapon Proficiencies (advanced melee, pistols, rifles, simple)
Skills Climb +2+2+5=9, Endurance +1+2+5=8, Initiative +2+2+5=9, Knowledge (Tactics) +3+2+5=10, Mechanics +3+2+5+5=15, Perception +0+2+5+2=9, Use Computer +3+2+5=10
Possessions Clone Trooper Armor, special helmet package, commando shield generator, DC-17m blaster rifle, DC-15s sidearm pistol, vibroknuckles, utility belt, survival pack, thermal detonator, 2 frag grenades, 2 EMP grenades[/sblock]
 

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