CarlZog
Explorer
I'm trying to choose a system for a gritty, LeCarre-style Cold War espionage campaign with these features:
-- Pretty realistic action and combat.
-- Significant political intrigue with complex PC interaction.
-- Opportunity for PCs to develop down multiple career paths and allegiances.
I'm split between GURPS and Spycraft. I have less experience with GURPS than Spycraft, but I like its open-ended character development possibilities. On the other hand, Spycraft's dramatic conflict rules could work well with a lot of what I'm considering.
Any thoughts or experiences using either of these systems for this kind of setting?
-- Pretty realistic action and combat.
-- Significant political intrigue with complex PC interaction.
-- Opportunity for PCs to develop down multiple career paths and allegiances.
I'm split between GURPS and Spycraft. I have less experience with GURPS than Spycraft, but I like its open-ended character development possibilities. On the other hand, Spycraft's dramatic conflict rules could work well with a lot of what I'm considering.
Any thoughts or experiences using either of these systems for this kind of setting?