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<blockquote data-quote="Staffan" data-source="post: 2182169" data-attributes="member: 907"><p>The Swedish game Eon has neither levels (it's skill-based) nor hit points. Instead of hit points, it has a number of different damage tracks: Trauma (for the kind of injuries that can kill you), Pain (for injuries that mostly hurt but aren't lethal), and Blood Loss. When you get hit with a weapon, you use a moderately complex process to turn the weapon damage into a number of points of Trauma, Pain and Bleeding (the latter of which leads to Blood Loss). When you get injured enough, you have to make Survival rolls (using a difficulty based on the Trauma and Blood Loss you've taken) or die, and if those succeed, making Shock rolls (based on all three damage tracks) or go unconscious. In addition, there are a few occasions where you can get specific injuries, damaging internal organs, breaking bones, or in extreme cases amputating limbs. Those are optional rules, though.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2182169, member: 907"] The Swedish game Eon has neither levels (it's skill-based) nor hit points. Instead of hit points, it has a number of different damage tracks: Trauma (for the kind of injuries that can kill you), Pain (for injuries that mostly hurt but aren't lethal), and Blood Loss. When you get hit with a weapon, you use a moderately complex process to turn the weapon damage into a number of points of Trauma, Pain and Bleeding (the latter of which leads to Blood Loss). When you get injured enough, you have to make Survival rolls (using a difficulty based on the Trauma and Blood Loss you've taken) or die, and if those succeed, making Shock rolls (based on all three damage tracks) or go unconscious. In addition, there are a few occasions where you can get specific injuries, damaging internal organs, breaking bones, or in extreme cases amputating limbs. Those are optional rules, though. [/QUOTE]
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