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<blockquote data-quote="Nytmare" data-source="post: 6825528" data-attributes="member: 55178"><p>"you're" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As for Tux, although I can fully understand wanting to encourage many of those behaviors, I think that by formalizing a list of commandments, all you're going to do is make people uneasy and encourage troublemakers to make trouble around the edges of your rules. I think that you might be better off just asking everybody to try and take the game as seriously as possible, maybe list a couple of "please don'ts" instead of "you may nots" explaining what kind of feel and style of game it is that you want to run. And maybe institute a swear jar that goes towards soda or beer; but instead of swear words, have people throw in a dollar for every Monty Python joke they make.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6825528, member: 55178"] "you're" ;) As for Tux, although I can fully understand wanting to encourage many of those behaviors, I think that by formalizing a list of commandments, all you're going to do is make people uneasy and encourage troublemakers to make trouble around the edges of your rules. I think that you might be better off just asking everybody to try and take the game as seriously as possible, maybe list a couple of "please don'ts" instead of "you may nots" explaining what kind of feel and style of game it is that you want to run. And maybe institute a swear jar that goes towards soda or beer; but instead of swear words, have people throw in a dollar for every Monty Python joke they make. [/QUOTE]
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