Arcane Runes Press
First Post
Re: It all ties together...
This is just gross oversimplification. No one is suggesting that "everything" has to be tailored to the party. The question at hand is whether or not you should occasionally tailor things to the party.
It's only a "wasted" feat because you are looking at it with blinders on. Does it fit the character? Not wasted. Is it what the player wanted? Not wasted. Honestly, if your fighters have to sit in limbo for 9-10 levels before they take advantage of ANY weapon specific feat, then you as a DM are crippling their power. Honestly, a 10th level character is already at the midpoint of his career. How realistic is it that he spends roughly 50% of his adventuring career afraid to concentrate on any type of weapon for fear that he'll find a different one in some treasure pile? Weapon Focus, Weapon Finesse, Weapon Specialization- all three are powerful feats in their own right, not to mention that a good deal of the warrior PrCs require one or more of them. The Exotic Weapon Proficiency feat, while not particularly powerful, can be invaluable for giving any character a unique twist.
I don't know. Do you take a sack lunch or do you ride the bus to school? Nobody wants a "programmed" campaign, but every DM can learn an important lesson from video games. In a GAME, fun is more important than reality. Does that mean you're held hostage as a DM to the weird whims of the players? No. Not every item needs to be perfectly tailored to the party members.
On the other hand, should you endeavor to accomodate players who want characters with a strong, consistent central theme (whether that theme be longsword and shield fighter or scimitar and buckler fighter)? Yes, because that means more fun for everyone.
mkletch said:
If you design an adventure or encounter that makes sense, has a purpose and is internally consistent (why does this tribe of kobolds live here, who are their rivals, and how would they react to various situations), then it is 'believable'. If you consistently use the EL guidelines and tailor everything to the party, the campaign will be like a poorly written, predictable novel.
This is just gross oversimplification. No one is suggesting that "everything" has to be tailored to the party. The question at hand is whether or not you should occasionally tailor things to the party.
There is a fighter character in the campaign that I DM that has weapon focus with short spear. She has not seen one since she created her charaacter, and the chances of me rolling one on the treasure tables is infinitesimal. Certainly a wasted feat. Even if she took longsword, but later found a "+1 short sword of laying waste to entire regions", it would have been a wasted feat. Not even the fighter gets so many feat that he/she can afford to waste even one. It is just like a sorcerer picking a really stupid spell (permanency, for example).
It's only a "wasted" feat because you are looking at it with blinders on. Does it fit the character? Not wasted. Is it what the player wanted? Not wasted. Honestly, if your fighters have to sit in limbo for 9-10 levels before they take advantage of ANY weapon specific feat, then you as a DM are crippling their power. Honestly, a 10th level character is already at the midpoint of his career. How realistic is it that he spends roughly 50% of his adventuring career afraid to concentrate on any type of weapon for fear that he'll find a different one in some treasure pile? Weapon Focus, Weapon Finesse, Weapon Specialization- all three are powerful feats in their own right, not to mention that a good deal of the warrior PrCs require one or more of them. The Exotic Weapon Proficiency feat, while not particularly powerful, can be invaluable for giving any character a unique twist.
Do you want a programmed, predictable video game, or something that has the random chance of real life.
I don't know. Do you take a sack lunch or do you ride the bus to school? Nobody wants a "programmed" campaign, but every DM can learn an important lesson from video games. In a GAME, fun is more important than reality. Does that mean you're held hostage as a DM to the weird whims of the players? No. Not every item needs to be perfectly tailored to the party members.
On the other hand, should you endeavor to accomodate players who want characters with a strong, consistent central theme (whether that theme be longsword and shield fighter or scimitar and buckler fighter)? Yes, because that means more fun for everyone.