Herobizkit
Adventurer
The original Sunless Citadel is one of my favorite adventures of all time, but it's pretty long. By 'long', I mean "most of the time is spent dungeon-crawling" and my players aren't used to those kinds of adventures. They've sort of been weaned on the 4e Encounters style of adventure, and hopping from room to room doesn't seem that appealing to them.
What's more, I'm itching to use this adventure as the launching point for a 5e campaign I hope to run.
What Id like is some suggestions for breaking up the adventure into smaller parts, perhaps, making, say, 2-4 mini-dungeons that the players can explore before delving into the adventure's finale.
Have there been any similar attempts done around these parts, or can anyone offer any insights?
What's more, I'm itching to use this adventure as the launching point for a 5e campaign I hope to run.
What Id like is some suggestions for breaking up the adventure into smaller parts, perhaps, making, say, 2-4 mini-dungeons that the players can explore before delving into the adventure's finale.
Have there been any similar attempts done around these parts, or can anyone offer any insights?