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<blockquote data-quote="iserith" data-source="post: 8751650" data-attributes="member: 97077"><p>Inspiration tends to go unnoticed because DMs don't award it. It's hard to keep track of 16 to 20 personal characteristics to know when a player portrays them. And, for some players, even when they have Inspiration they forget to use it. Players forgetting to use it has never been a problem at my table, but I've heard this a lot on the forums.</p><p></p><p><a href="https://www.enworld.org/threads/the-case-for-inspiration.629330/" target="_blank">My method for handling Inspiration</a> solves for the first issue. For players forgetting Inspiration I have to assume that, in some cases, it could be a lot of the rolls they are making are not very consequential and/or there are not as many opportunities to roll in a given session. In my games, there's not a session that goes by where each player isn't racking up 3 to 4 Inspiration and spending it due in part to bad things (or great things!) hinging on a roll. As well, we get through a lot of content in any given session. That creates more opportunities to apply Inspiration.</p><p></p><p>Previous readings on everything related to Inspiration in the PHB and DMG that I've done leads me to believe that the intent is 1 Inspiration is awarded per player per session. (In my games, the max is 4 Inspiration per player per session.) I haven't read over anything for 1D&D yet, but if there's some kind of limitation there, it may simply be related to how they appear to think of the frequency of Inspiration in the D&D 5e. But that's just a guess.</p></blockquote><p></p>
[QUOTE="iserith, post: 8751650, member: 97077"] Inspiration tends to go unnoticed because DMs don't award it. It's hard to keep track of 16 to 20 personal characteristics to know when a player portrays them. And, for some players, even when they have Inspiration they forget to use it. Players forgetting to use it has never been a problem at my table, but I've heard this a lot on the forums. [URL='https://www.enworld.org/threads/the-case-for-inspiration.629330/']My method for handling Inspiration[/URL] solves for the first issue. For players forgetting Inspiration I have to assume that, in some cases, it could be a lot of the rolls they are making are not very consequential and/or there are not as many opportunities to roll in a given session. In my games, there's not a session that goes by where each player isn't racking up 3 to 4 Inspiration and spending it due in part to bad things (or great things!) hinging on a roll. As well, we get through a lot of content in any given session. That creates more opportunities to apply Inspiration. Previous readings on everything related to Inspiration in the PHB and DMG that I've done leads me to believe that the intent is 1 Inspiration is awarded per player per session. (In my games, the max is 4 Inspiration per player per session.) I haven't read over anything for 1D&D yet, but if there's some kind of limitation there, it may simply be related to how they appear to think of the frequency of Inspiration in the D&D 5e. But that's just a guess. [/QUOTE]
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