GMMichael
Guide of Modos
I do not play a lot of 5e, but from my experience, advantage/disadvantage (ad/dis) do not come up very often unless a class ability creates or requires it.
I would think that this puts a premium on the ability to gain advantage from inspiration, but like other ENworlders, I haven't seen Inspiration used much, either.
Given that ad/dis were supposed to replace the maze of modifiers from 3e (and 4?) I would expect the majority of battles, if not non-combat checks, would have one or both applying to many of the rolls. . . and Inspiration would be a welcome benefit in the Disadvantaged situations.
Does Inspiration go unnoticed in your games because there's not enough Disadvantage? And using our crystal ball, does WotC want to avoid giving out too much Inspiration (in 1D&D) because it's a bonus (5 points in their view) and that much of a bonus shakes up the balance of bounded accuracy?
I would think that this puts a premium on the ability to gain advantage from inspiration, but like other ENworlders, I haven't seen Inspiration used much, either.
Given that ad/dis were supposed to replace the maze of modifiers from 3e (and 4?) I would expect the majority of battles, if not non-combat checks, would have one or both applying to many of the rolls. . . and Inspiration would be a welcome benefit in the Disadvantaged situations.
Does Inspiration go unnoticed in your games because there's not enough Disadvantage? And using our crystal ball, does WotC want to avoid giving out too much Inspiration (in 1D&D) because it's a bonus (5 points in their view) and that much of a bonus shakes up the balance of bounded accuracy?