Tsyr said:I'm still not following.
So what if a player knows how much damage he does? He doesn't know how many hitpoints his target has, so it really doesn't matter. Besides, I think that giving a numerical value is much easier than trying to think up euphamisms for damage... ya know, carp like "It was a mighty blow", "You barely nicked him", things like that... which, anyhow, sorta go back to the whole "Why bother, it accomplishes the same thing in the end" point.