nightspaladin
Explorer
We have been tossing around a similar idea in our group, but we haven't tried it yet.
Players roll combat dice. Thus they know if they hit, and have the fun of seeing big numbers come up in the way of damage. But like monsters, the players aren't tracking their hp. All of that is done by the DM. Thus players don't meta game manage their hp and resources. In a real battle, a cleric won't know the fighter is at 1/3 hp left, they would know that "he is gashed all over, staggering slightly, and finding it hard to catch his breathe"
For 4e, which is what we play, they will get descriptions of their general condition, and know mechanically when they are bloodied. But whether they are at 49% hp or 1% hp, they won't know for sure. Only the DM will have that info.
Players roll combat dice. Thus they know if they hit, and have the fun of seeing big numbers come up in the way of damage. But like monsters, the players aren't tracking their hp. All of that is done by the DM. Thus players don't meta game manage their hp and resources. In a real battle, a cleric won't know the fighter is at 1/3 hp left, they would know that "he is gashed all over, staggering slightly, and finding it hard to catch his breathe"
For 4e, which is what we play, they will get descriptions of their general condition, and know mechanically when they are bloodied. But whether they are at 49% hp or 1% hp, they won't know for sure. Only the DM will have that info.