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Taking the Enhancement out of Magic Weapons/Armor/Neck Slot
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<blockquote data-quote="Ktulu" data-source="post: 4880817" data-attributes="member: 13465"><p>We do a similar thing in all of our games now. It makes the DM's job much easier.</p><p></p><p>Here is our rules (along with explanations)</p><p></p><p><strong>Heroic Bonus</strong></p><p></p><p>At levels 3, 7, 13, 17, 23, & 27 the character receives a cumulative +1 to AC, Defenses, Attack, Damage, and a +1d6 to critical hits.</p><p>[spoiler]The reason I do all at a given level is to reduce the "tracking". If every player has to ask what the next bonus is when they level, then it's just as much actual work as giving out magic items. I chose the 3/7 levels because that's in the middle of the 1/2 level bonus and it's on encounter powers, rather than a boost on the same level as daily powers.[/spoiler]</p><p></p><p>Magic items still grant their +bonus, but it does not stack with heroic bonus rules. </p><p>[spoiler]This way, a DM can still reward a player with a more powerful item and it still mean something. I found this necessary when dealing with artifacts, mostly, so I made the addendum. However, the treasure rules do assume items of +4 levels are given occasionally, which should result in a +2 item around level 3-4, and a +3 could show up around levels 7-9[/spoiler]</p><p></p><p></p><p>These rules have been wildly accepted in the group and have helped balance the overall power. My players have enjoyed magic items more now, because they can focus on the property rather than just getting necessary pluses to boost their data.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4880817, member: 13465"] We do a similar thing in all of our games now. It makes the DM's job much easier. Here is our rules (along with explanations) [B]Heroic Bonus[/B] At levels 3, 7, 13, 17, 23, & 27 the character receives a cumulative +1 to AC, Defenses, Attack, Damage, and a +1d6 to critical hits. [spoiler]The reason I do all at a given level is to reduce the "tracking". If every player has to ask what the next bonus is when they level, then it's just as much actual work as giving out magic items. I chose the 3/7 levels because that's in the middle of the 1/2 level bonus and it's on encounter powers, rather than a boost on the same level as daily powers.[/spoiler] Magic items still grant their +bonus, but it does not stack with heroic bonus rules. [spoiler]This way, a DM can still reward a player with a more powerful item and it still mean something. I found this necessary when dealing with artifacts, mostly, so I made the addendum. However, the treasure rules do assume items of +4 levels are given occasionally, which should result in a +2 item around level 3-4, and a +3 could show up around levels 7-9[/spoiler] These rules have been wildly accepted in the group and have helped balance the overall power. My players have enjoyed magic items more now, because they can focus on the property rather than just getting necessary pluses to boost their data. Hope that helps. [/QUOTE]
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Taking the Enhancement out of Magic Weapons/Armor/Neck Slot
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