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Taking the Enhancement out of Magic Weapons/Armor/Neck Slot
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<blockquote data-quote="Estlor" data-source="post: 4882073" data-attributes="member: 7261"><p>The more I think about it, I really do find myself leaning toward pulling the various XYZ Expertise feats from the game and using masterwork weapons similarly to masterwork armor in terms of keeping a cost escalation for creating magic weapons and armor. I'll just have the items key off of tiers like some of the other types (e.g., waist slot, feet slot) do. So then you end up with Flaming Weapon, Masterwork Flaming Weapon (Heroic), Masterwork Flaming Weapon (Paragon), and Masterwork Flaming Weapon (Epic). The untyped one is baseline cost and is like a normal, old-fashioned weapon you buy off the rack. (Heroic) provides a +1 masterwork bonus to attack, (Paragon) provides a +2 masterwork bonus to attack, and (Epic) provides a +3 masterwork bonus to attack. It shifts the cost of Expertise from a feat to gold/magic items, but it at least forces the PCs to choose whether its worth it to buy a property on the cheap and hit less often or put out the "right" amount of money to hit more often.</p><p></p><p>I can appreciate the reason for picking a set level and handing out the bonus to attack, AC, and NAD at the same time, but I think I'd rather deal with the hassle of my PCs asking when they get stuff to make it more natural like finding an item and giving them the opportunity to prioritize what they want the most.</p><p></p><p>Of course, this raises the consideration of, "Can I buy masterwork weapons and armor without special properties?" The answer, naturally, will be yes, but you could do this with masterwork armor already (just buy the vanilla Magic Armor +X of the appropriate minimum enhancement for that armor). I'd just need to figure out what appropriate plus translates into the masterwork weapon/implement. I'm leaning 2/4/6 as the breaks because, while they don't map EXACTLY to the scaling of the Expertise feats, it does allow for the +1 at mid-heroic where most people take XYZ Expertise as well as the +3 at late epic where it would scale anyway.</p><p></p><p>Edit: I looked at the weapon chart and mapping it to +2/+4/+6 almost precisely mirrors the scaling of the Expertise feats. Bonus!</p></blockquote><p></p>
[QUOTE="Estlor, post: 4882073, member: 7261"] The more I think about it, I really do find myself leaning toward pulling the various XYZ Expertise feats from the game and using masterwork weapons similarly to masterwork armor in terms of keeping a cost escalation for creating magic weapons and armor. I'll just have the items key off of tiers like some of the other types (e.g., waist slot, feet slot) do. So then you end up with Flaming Weapon, Masterwork Flaming Weapon (Heroic), Masterwork Flaming Weapon (Paragon), and Masterwork Flaming Weapon (Epic). The untyped one is baseline cost and is like a normal, old-fashioned weapon you buy off the rack. (Heroic) provides a +1 masterwork bonus to attack, (Paragon) provides a +2 masterwork bonus to attack, and (Epic) provides a +3 masterwork bonus to attack. It shifts the cost of Expertise from a feat to gold/magic items, but it at least forces the PCs to choose whether its worth it to buy a property on the cheap and hit less often or put out the "right" amount of money to hit more often. I can appreciate the reason for picking a set level and handing out the bonus to attack, AC, and NAD at the same time, but I think I'd rather deal with the hassle of my PCs asking when they get stuff to make it more natural like finding an item and giving them the opportunity to prioritize what they want the most. Of course, this raises the consideration of, "Can I buy masterwork weapons and armor without special properties?" The answer, naturally, will be yes, but you could do this with masterwork armor already (just buy the vanilla Magic Armor +X of the appropriate minimum enhancement for that armor). I'd just need to figure out what appropriate plus translates into the masterwork weapon/implement. I'm leaning 2/4/6 as the breaks because, while they don't map EXACTLY to the scaling of the Expertise feats, it does allow for the +1 at mid-heroic where most people take XYZ Expertise as well as the +3 at late epic where it would scale anyway. Edit: I looked at the weapon chart and mapping it to +2/+4/+6 almost precisely mirrors the scaling of the Expertise feats. Bonus! [/QUOTE]
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Taking the Enhancement out of Magic Weapons/Armor/Neck Slot
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