That's something that has bothered me for a while. People throw the term "talent tree" around as if we knew they are in. At first, I strongly supported the idea. Every class would have three or four, and every race one or two sets of abilities, that would all require other abilities of that same tree as prerequisites.
However, we haven't seen any prerequisites in descriptions so far. If the abilities are not strongly dependant on one other, then you really cannot call them a talent "tree".
My impression has been that you simply get a new power about every two or three levels, and give up one of your old powers for a new one every level or so. The powers themselves would then rarely, if ever, require another power.
Sure, that would encourage cherry-picking, but it would also allow a lot of character building freedom, and make sure that you don't need to plan your entire character over 20 levels right at the beginning just to make sure you end up with something playable.
So is there everything I missed, some interview, something in Races and Classes? Or do people just say "talent trees" for lack of a better word?
However, we haven't seen any prerequisites in descriptions so far. If the abilities are not strongly dependant on one other, then you really cannot call them a talent "tree".
My impression has been that you simply get a new power about every two or three levels, and give up one of your old powers for a new one every level or so. The powers themselves would then rarely, if ever, require another power.
Sure, that would encourage cherry-picking, but it would also allow a lot of character building freedom, and make sure that you don't need to plan your entire character over 20 levels right at the beginning just to make sure you end up with something playable.
So is there everything I missed, some interview, something in Races and Classes? Or do people just say "talent trees" for lack of a better word?