Taming The Taman-Busuk Kender Handler's Pouch


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Gorash StoneBless

Gorash StoneBless - Neidar, Hill Dwarf Cleric of Reorx 3
Neutral Good

[sblock=Character sheet]
Strength 13 (+1)
Dexterity 9 (-1)
Constitution 12 (+1)
Intelligence 9 (-1)
Wisdom 15 (+2)
Charisma 12 (+1)

Total Hit Points: 20/20
Speed: 20 feet
Armor Class: 19/23 = 10 -1 [dexterity] +7 [Armor] +3 [Shield] +4 vs. giants
Touch AC: 9 ; Flat-footed: 19

Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +6/+8 = 3 [base] +1 [constitution] +2 [great fortitude] +2 [poisen]
Reflex save: +0 = 1 [base] -1 [dexterity]
Will save: +5/+7 = 3 [base] +2 [wisdom] +2 [spells / spell-like abilities]

Attack (WarHammer): +4 or +5 = 2 [base] +1 [strength] +1 [Weapon Focus] +1 vs. Goblinoids
Attack (Spear): +3 or +4 = 2 [base] +1 [strength] +1 vs. Goblinoids
Attack (Javelin): +1 or +2 = 2 [base] -1 [dexterity] +1 vs. Goblinoids
Grapple check: +3 = 2 [base] +1 [strength]

Languages: Common Dwarven
XP:

[sblock=Feats]
Great Fortitude, Weapon Focus: Warhammer
[/sblock]
[sblock=Skills]
Skill Name = Modifier Ability+Modifier Ranks + Misc. Modifier
Appraise Int 1 = -1 +2
Balance Dex* -10 = -1 [acp]
Bluff Cha 1 = +1
Climb Str* -8 = +1 [acp]
Concentration Con 2 = +1 +1
Craft Wis (WeaponSmith) 4 = +2 +2
Diplomacy Cha 2 = +1 +1
Disguise Cha 1 = +1
Escape Artist Dex* -10 = -1 [acp]
Forgery Int -1 = -1
Gather Information Cha 1 = +1
Heal Wis 2 = +2
Hide Dex* -10 = -1 [acp]
Intimidate Cha 1 = +1
Jump Str* -14 = +1 -6 [speed 20] - 9 [acp]
Knowledge (religion) Int 1 = -1 +2
Listen Wis 2 = +2
Move Silently Dex* -10 = -1 - 9 [acp]
Ride Dex -1 = -1
Search Int -1 = -1
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 1 = +1
Use Rope Dex -1 = -1
* = check penalty for wearing armor and carrying shield
[/sblock]
[sblock=Divine magic]
Domains: Earth - Turn or Destroy Air creatures 3+(cha) per day: 4/4
Forge - +2 insight on Craft and Appraise related to stone or metal.
Sect: Reorx
Zero-level Cleric spells: 4 per day
Create Water, Mending, Resistance, Guidance.
First-level Cleric spells: 3 (2+1) per day +1 from a domain:
Divine Favor, Endure Elements, Shield of Faith.
Domain spell - Magic stone OR Magic Weapon
Second-level Cleric spells: 2 (1+1) per day +1 from a domain:
Bull’s Strength, Bear’s Endurance.
Domain spell - Soften Earth to Stone OR Heat Metal
[/sblock]
[sblock=Hill Dwarf traits]
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on ground
+2 racial bonus on appraise checks if stone/metal
[/sblock]
[sblock=Cleric Traits]
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (4x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
[/sblock]
[sblock=Gorash StoneBless's Equipment]
Light load: 50 lb. or less ; Medium load:51-100 lb. ; Heavy load:101-150 lb.
Lift over head:150 lb. ; Lift off ground:300 lb. ; Push or drag:750 lb.

Equipment:
Warhammer [Dmg 1d8, Crit x3, Range --, Bludgeoning]
Spear [Dmg 1d6, Crit x3, Range 20ft, Piercing]
3 Javelins [Dmg 1d8, Crit x2, Range 30ft, Piercing]
Half Plate [AC +7, acp -7]
Magical (+1) Heavy steel Shield [AC+3, acp -2]
Magical Wand of Cure light wounds.
Priest's Garbs, Red robes (Reorx's Order)
Peasant's Outfit + Working apron.
Armor Maintenance Kit (+2 craft repair armor)
Hammer
Flint and Steel
6 Pitons.
Back Pack
Personal drinking mug.
Potions:
Vial of Holy Water. (2)
Potion of Remove Fear.
Scrolls:
Bless. (2)
Guidance
Resistance
Command
Produce Flame

Wealth:
adamantine - 0
mithral - 0
platinum - 0
steel - 80
bronze - 0
silver - 0
gold - 0
copper - 8
Gems - none

[/sblock]
[/sblock]
[sblock=Appearance]
Size: Medium
Height: 4' 3"
Weight: 175 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black; Thick Beard / Hirsute
[/sblock]
[sblock=Background]
The black smoke of the furnace, the smell of melting Iron, the cheers of Reorx prayers … one dwarf wield them all – Gorash Stonebless.
This stout Neidar works as a weaponsmith for the Solamnic knights and a Priest for the few dwarves that live in the isolate outpost, maintaining the small shrine of Reorx and in charge with fixing the weapons the knights wield.
Born in the southern slopes of the Vingaard Mountains, not far from the Village of Deepdel, Gorash traveled to seek fortune and left his family in search of glory, he was hired by the knights for his quality and profession as a weapon smith.
[/sblock]
[sblock=Gorash StoneBless chronicles of Taman Buzuk]
1st. day in the outpost
We arrived at noon and met two soldiers, Tanner and Ulricsohn, it seems both of them are problematic soldiers but good hearted.
We encountered a wealthy rude human merchant with bad temper, one of the largest trading costers in Palanthas, it seems he supplies the outpost and grips the commander in the balls, the commander it self is rude and grumpy human, he punished without trial and the right to explain, further investigation required to determine the righteous of the man.

[/sblock]
 
Last edited:

Velmont

First Post
Yeblin Fruitthrow

Code:
[B]Name:[/B] Yeblin Fruitthrow
[B]Class:[/B] Handler 2 / Fighter 1
[B]Race:[/B] Kender
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Branchala

[B]Str:[/B]  7 -2      [B]Level:[/B] 3        [B]XP:[/B] 3000
[B]Dex:[/B] 18 +4      [B]BAB:[/B] +2         [B]HP:[/B] XXX (2d6+1d10+3)
[B]Con:[/B] 13 +1      [B]Grapple:[/B] -4     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 15 +2      [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B]  6 -2      [B]Init:[/B] +4
[B]Cha:[/B] 15 +2      [B]ACP:[/B] -0         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +0    +4    +1    +0    +0    18
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +1    +4
[B]Ref:[/B]                       3    +4    +1    +8
[B]Will:[/B]                      0    -2    +1    -1

[B]Weapon                  Attack   Damage     Critical[/B]
Chapak[Axe]               +8     1d4-2        20x3
Chapak[Sling]             +8     1d3          20x2
Dagger                    +7     1d3-2        19x2

[B]Languages:[/B] Kenderspeak, Common, Solamnic, Goblin

[B]Abilities:[/B] 
+2 Open Lock, Sleight of Hand, Spot
+4 to Bluff (Taunting)
-4 to Concentration
Fearlessness
+1 to all saves

Trap Finding
Sneak Attack +1d6
Evasion

[B]Feats:[/B]
1st: Improved Taunt
BFi: Weapon Finesse
3rd: Two-Weapon Figthing

[B]Skill Points:[/B] 54       [B]Max Ranks:[/B] 6/3
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    2    +4    +2    + 8
Bluff                      5    +2          + 7
Climb                      2    -2          + 0
Craft [Cooking]            3    +2    +2    + 7
Diplomacy                  0    +2    +2    + 4
Disable Device             5    +2    +2    + 9
Escape Artist              3    +4          + 7
Hide                       3    +4    +4    +11
Intimidate                 0    +2    +2    + 4
Jump                       2    -2    +2    + 2			
Listen                     2    -2          + 0
Move Silently              3    +4          + 7
Open Lock                  5    +4    +4    +13
Perform[Wind Instruments]  2    +2          + 4
Search                     5    +2          + 7
Sleight of Hand		   5    +4    +2    +11    
Spot                       2    -2    +2    + 2
Tumble                     5    +4          + 9

[B]Equipment:          Quantity    Cost    Weight[/B]
Explorer's Outfit (Small)  1     N/A	 N/A
Studded Leather, mw        1   175.00  10.00lb 

Chapak, mw                 1   306.00	1.50lb
Dagger                     1     2.00	0.50lb

Pouch, Belt		   2     2.00   0.25lb
 Bell			   1     1.00	   -lb
 Flint and steel	   1     1.00	   -lb
 Signal Whistle		   1     0.80	   -lb
  
Fruitthrow's Haversack     1  2000.00	5.00lb
 Bedroll		   1     0.10	1.25lb
 Bell			   1     1.00	   -lb
 Blanket. winter	   2     1.00   1.50lb  
 Candle			   2     0.02	   -lb
 Canvas (sq.yd.)           2     0.20   2.00lb
 Caltrops		   2	 2.00	4.00lb
 Case, scroll		   1     1.00   0.50lb
  Paper			   2	 0.80	   -lb
  Parchemin		   3     0.60	   -lb
 Cooking Tools, mw	   1	55.00	5.00lb
 Chalk			   2     0.02	   -lb
 Crowbar		   1     2.00   5.00lb
 Dices			   3      N/A	   -lb
 Firewood (1 day)	   1     0.01  20.00lb
 Fishhook		   4     0.40	   -lb
 Flint and steel	   1     1.00	   -lb
 Grappling Hook            1     1.00   4.00lb
 Gorash's Personal mug    1	 0.02	1.00lb
 Hammer			   1     0.50   2.00lb
 Holy Symbol (Habakkuk)    1	 1.00	   -lb
 Ink, vial		   1	 8.00	   -lb
 Inkpen			   2	 0.20	   -lb
 Lantern, Hooded	   1     7.00   2.00lb
 Oil, flask		   3     0.30   3.00lb
 Play Cards		  12     N/A	   -lb
 Pot, iron                 1     0.50  10.00lb
 Piton                     4     0.40   2.00lb
 Ration, trails (per day)  2     1.00   2.00lb
 Rope, silk (50ft.)        1    10.00   5.00lb
 Soap			 N/A	 0.50	1.00lb
 Seewing Needle		   3     1.50	   -lb
 Sling's Bullet		  20	 0.20	5.00lb
 Signal Whistle		   1     0.80	   -lb
 Solamnic Signet Ring	   1     5.00	   -lb
 Sunrod			   1	 2.00	1.00lb
 Entertainer's Outfit	   1	 3.00	0.50lb    
 Torch			   3     0.03	3.00lb
 Tindertwig		   4	 4.00	   -lb
 Thieves Tools, mw	   1   100.00	1.00lb
 Whetstone		   1	 0.02	1.00lb 

[B]Total Weight:[/B]17.25lb
[B]Haversack Weight:[/B]82.75lb      
[B]Money:[/B] 0gp 0sp 0cp

                           [B]Lgt    Med    Hvy   Lift   Push[/B]
[B]Max Weight:[/B]              17.25  34.50  52.50 105.00 262.50

[B]Age:[/B] 23
[B]Height:[/B] 3'7"
[B]Weight:[/B] 89lb
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Sandy Blond
[B]Skin:[/B] Pale Tan
Appearance: Yeblin is a small and puny kender. His hazel eyes always exprimate some joy or curiosity and his long sandy hair are always wear in chignon. His clothing are usual a birght red legging and sleeves with a green shirt and scarf. While travelling, his shirt is hidden by his sandy brown leather armor. At his belt are always a small knife and his Chapak. Someone familiar with kender might find unusual to see a kender with only a single pouch, but Yeblin always have his backpack and never get part of it...

Background: Yeblin is born in teh lands of Kendermore. In his youth, he was always wandering the city, following his nose who lead him to the best plate. He loved to invite himself to a good meal. This interest turn into a passion and he was spying on the kender who was cooking, trying to find the secrets of a good meal. He was spending almost half teh day on spying on different person, and tasting there meal, spending the other half with his friends to teh usual kender's distraction.

War came to kendermore. With war, came new person Yeblin had never seen. Draconian, hobgoblin and men. They were not fuunny person and most of them were stinking, but a few of them knew the secret of some meal that yeblin haev never smelled. Sadly, he never had teh chance to taste. So when the war finish, when teh wanderlust called him, he travelled to the world of men and tried to find new meals. During his travel, he fall on a group of mercenary who was travelling in teh same diretcion, so he join them, preparing there meal, as they had disgusting taste and he needed a kender to take care of there meals. His travel led them to Solamnia. He finally quit that group to join the kinghts of Solamnia, who were friends of many kenders, and was eating as badly as the mercenary, so Yeblin offer his skills. Now member of the kinghts, he was sent to a place were they were needing a cook even more than in Solamnia, to an outpost where they were trying to bring peace and safety to there inhabitant. Yeblin, bored by Solamnia, agree to go there, in hope to see something more interesting.

During his journey with the kinghts, he was able to learn a few tricks from them, as many bad person wanted to harm his friends, and Yeblin didn't like people like that. They were not funny and needded to be teach good manner.
 
Last edited:

Voadam

Legend
Kinan Golemon Half Ogre Noble

Kinan Golemon
Half-Ogre Noble 2 (+1 LA)

Str 20 (+5)
Dex 11 (-)
Con 15 (+2)
Int 11 (-)
Wis 10 (-)
Cha 8 (-1)

hp 8+ 1d8 +4
AC 18 (+5 armor, +2 shield, +1 natural armor) 10 touch, 18 flat footed

F +3, R +4, W+4
Init +0
BAB +1
Grapple +6

Attack
+7 melee bastard sword 1d10+5 19-20 cold iron
+6 melee armor spike 1d6+5
+1 ranged light hammer 1d4+5 RI 20'

Feats: exotic weapon proficiency bastard sword

Skills:
Intimidate +4
Diplomacy +4
Knowledge nobility +5
Sense Motive +5

Common, Giant

Equip 2,700
Chain shirt +1 1,250
Armor Spike 50
Large Steel Shield 20
Masterwork Cold Iron Bastard Sword 370
Light hammer 1
Backpack, food, cold weather gear, fire starter ~5
Cloak of protection +1 1,000
4 gp

Kinan is a large ugly brutish looking man. He can be friendly and winning though and seems to have surprising connections. A warrior attached to the good knight's company, he is dependable and sometimes downright inspiring on the field of battle, though it looks like he will never be a knight himself.

In actuality Kinan is not even fully human. The product of an ogre raid that left a noblewoman pregnant Kinan was sent to Sir Deregon for fosterage at a young age. Golemon is not the family name and his true heritage can never be revealed, he can never be a true noble or a high born knight. He is making a life for himself now in the company of the knight who agreed to see him raised in secrecy.
 
Last edited:

Lot

First Post
Link to ability scores: 9, 12, 12, 14, 13, 13

HP Roll: 15

Code:
[B]Name:[/B] Kell Bahzlen
[B]Class:[/B] Ranger
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Kiri-Jolith

[B]Str:[/B] 13 +1            [B]Level:[/B] 3        [B]XP:[/B] XXXX
[B]Dex:[/B] 14 +2            [B]BAB:[/B] +3         [B]HP:[/B] 26 (3d10+3)
[B]Con:[/B] 12 +1            [B]Grapple:[/B] +4     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1            [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 13 +1            [B]Init:[/B] +6        [B]Spell Save:[/B] +X
[B]Cha:[/B] 9  -1            [B]ACP:[/B] -1         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +3          +5
[B]Ref:[/B]                       2    +2          +4
[B]Will:[/B]                      5    +1          +6

[B]Weapon                  Attack   Damage     Critical[/B]
Comp. Longbow, MW (Str +1)+6     1d8+1      20x3
Longsword, MW             +5     1d8+1      19-20x2
Shortsword                +4     1d6+1      19-20x2
Dagger, melee             +4     1d4+1      19-20x2
Dagger, thrown            +5     1d4+1      19-20x2

[B]Languages:[/B] Common, Goblin

[B]Abilities:[/B] Proficiency: All simple and martial weapons, light armour, all shields (except tower); Favored Enemies: Draconians (+2 Bonus: Bluff, Listen, Sense Motive, Spot, Survival, Damage); Track; Wild Empathy; Combat Style: Archery; Endurance 

[B]Feats:[/B] Point Blank Shot(1); Precise Shot(1); Improved Initiative(3)   

[B]Skill Points:[/B] 42       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Climb                      3    +1   -1     +3
Hide                       6    +2   -1     +7
Knowledge(geography)       3    +1          +4
Knowledge(nature)          4    +1          +5
Listen                     4    +1          +5
Move Silently              6    +2   -1     +8
Ride                       1    +2          +3
Spot                       6    +1          +7
Survival                   6    +1          +7
Swim                       1    +1   -1     +1
Use Rope                   2    +2          +4

[B]Equipment:               Cost  Weight[/B]
Comp. Longbow, MW (Str+1)500stp 3lb
Arrows (20)              1stp   3lb                   
Longsword, MW            315stp 4lb
Dagger(2)                4stp   2lb
Chain Shirt, MW          100stp 25lb
Backpack                 2stp   2lb
Waterskin                1stp   4lb
Rope, silk 50'           10stp  5lb
Warhouse, heavy          400stp  -
  Arrows (20)            1stp   3lb
  Dagger(2)              4stp   2lb
  Saddle, military       20stp  30lb
  Bit and bridle         2stp   1lb 
  Bedroll                1sp    5lb
  Blanket, winter        5sp    3lb
  Lantern, bullseye      12stp  3lb
  Rations, trail(8)      4stp   8lb
  Whetstone              2cp    1lb           

[B]Total Weight:[/B]48lb      [B]Money:[/B] 1323stp 3sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               50    100   150   150   750

[B]Age:[/B] 22
[B]Height:[/B] 6'1"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale
Appearance: Kell is a man of above average height, slim and wirey. He wears a scraggily beard and has unkempt medium-length hair. He is of unremarkable appearance besides his expressive bright eyes which are contrasted by his unusually dour face. Kell usually wears dark green trousers, a dark brown boots, a undyed wool shirt over his chain shirt, and a long, warm gray hooded cloak. He wears a longsword on his left hip and has several daggers scattered about his body. He has a composite longbow which he generally holds, only stowing on his back when climbing.

Background: Kell Bahzlen's grandfather was the Knight of the Rose, Sir Dugwith Bahzlen. Sir Dugwith was considered an honorable and great knight until it was discovered he had an adulterous relationship with Sora Bollwillis, the wife of another knight. When discovered, Dugwith was cast out of the order. Having nowhere to go, the disgraced knight and his now pregnant lover fled to the woods, becoming unlanded vassals to one of Dugwith's old friends, Sir Halg Bickins. The bastard, who was to be Kell's father, was born and named Derik. Derik was raised in the woods, the unhappy son of two unhappy parents. Both Dugwith and Sora died young, leaving their son to make his way as a young man. He became a trapper of some skill and married a young woman named Shirl. They gave birth to Kell, whom was a natural woodsman. Made aware of his heritage, Kell was fascinated with the Knights of Solamnia since childhood and, despite his father's bitterness towards them, he wanted to be one. Lacking any social grace or polish, Kell still thought he had what it took. He went to Solanthus to offer his services. Finding his skills as a ranger woodsman to be useful, the knights made Kell one of the few members of the rangers corp in the coming War of the Lance. His skill as an archer was useful when fighting the dangerous-in-death draconians and he made quite a name for himself as a bane of the dragonmen, Following the war, Kell is looking, again, to aid the knights he so admires.
 
Last edited:


Bloodweaver1

First Post
Myst Silverstrom, Solmanic Knight of the Crown

[sblock=History]The Silverstorm are one of the few remaining traditional families still serving to this day as Solmanic Knights. Fathers, mothers, brothers and daughters from countless generations have all served honorably and faithfully within the Knighthood. The Code & Measure are rehearsed nightly at the dinner table, while grand tales of heroic knights told to her a bed time stories. However, as history has shown, all traditions do finally come to an end. And that end lies with Myst Silverstorm, the last surviving member of the Silverstorm’s bloodline. Myst’s mother Xannifer Silverstorm is her only surviving relative after loosing both her father and older brother, whom were both Knights within the Order to the War. Her mother, once a Knight of Sword, is now happily retired and living peacefully with the Qualinesti Elves within their deep jungles. The time has now come for her to enter the Kighthood and to continue the Silverstorm tradition one last time but she does so with great personal reservations. Regardless of her doubts, marriage, death or glory the Silverstorm’s will fade into history. [/sblock][sblock=Description]She stands about 5’8”, and weighs about 130 lbs. She has short black hair with hazel eyes. On her armor, shield and in the pommel of her sword there is some kind of depiction of Kiri-Jolith's holy symbol. [/sblock][sblock=Stat Block]
Code:
Name: Myst Silverstrom, Solmanic Knight of the Crown
Class: Fighter 2/Cleric 1   Age: 22
Race: Human                 Height: 5' 8"
Size: Medium                  Weight: 130 lbs
Gender: Female              Eyes: Hazel
Alignment: Lawful Good      Hair: Short & Black
Deity: Kiri-Jolith          Skin: Tan 

Class & Racial Traits:
Fighter & Character Level         Human                             
1 Feat at First                   +4 Skill Point at First Level     
1 Feat at First & Third Level     1 Feat at First Level             
                                  +1 Skill Point at each additional Level
Cleric Level
Domains: War & Strength
War: Weapon Focus (Longsword)
Strength: +1 Str for 1 rd / 1 day
Turn Undead: 5

Str: 15 (+2)    Level: 3     XP: 3000
Dex: 16 (+3)    BAB: +2      HP: 34 (2d10+1d8+6)
Con: 14 (+2)    Grapple: +4  Dmg Red: -/-
Int: 10 (+0)    Speed: 20'   Spell Res: -
Wis: 11 (+0)    Init: +7     Spell Save: - 
Cha: 14 (+2)    ACP: -5      Spell Fail: 40%                

       Base Armor Shld Dex Size Nat Misc Total
Armor:  10   +5    +3   +3  +0   +0  +2   21 (23)
Touch:  15   Flat-Footed: 17

      Base Mod Misc Total
Fort:  5    +2  +1    +8
Ref:   0    +3  +1    +4
Will:  2    +0  +1    +3

Armor              Bonus Dex ACP ASF  Weight Cost
Breast Plate (MW)   +5    +3 -3  25%  30lbs  350sp
+1 H.Steel Shield   +3    -  -1  15%  15lb   1020sp
  
Weapon               Attack Damage  Critical  Range  Weight Cost 
Long Sword, (MW)       +7   1d8+2   19-20/x2   -      4lbs   315sp

Equipment Cost / Weight
Explorers outfit           (10sp / 0 lb)
Flint & Steel              (1sp / 0 lb)
Belt Pouch                 (1sp / .5 lb)
Backpack                   (2sp / 0 lb)
Rations x6                 (3sp / 6 lb)
Sunrods x5                 (10sp / 5 lb)
Waterskin x3               (3sp / 12 lb)
Potion, Cure Light x2      (100sp / 0 lb)
Potion, Pro. From Evil x2  (100sp / 0 lb)
Potion, Remove Fear x1     (50sp / 0 lb)
Vest of Resistance         (1000sp / 0 lb) [Back]

Total Gold Spent: 2700
Total Gold Remaining: 0

Mist: 
Current Capacity: Light (58)
Carry Capacity: Light: 0 – 58 Med.: 59 – 116 Heavy: 117 – 175 
Lift: 350 Drag: 875

Languages: Common

Feats: (5)
Honor Bound, Weapon Focus (Longsword), 
Divine Shield (+2 AC), Improved Initiative, Divine Vigor (10', 6hp)

Skill Points: 18  Max Ranks: 6  Skill Points Per level: 3
Skills                Abil Ranks Mod Misc Total
Appraise              Int    0    0   0     0
Balance               Dex    0    +3  -4    -2
Bluff                 Cha    0    +2        2
Climb                 Str    0    +2  -4    -3
Concentration         Con    4    +2        6
Craft                 Int    0    0         0
Decipher Script       Int    0    0         0 
Diplomacy             Cha    4    +2        6
Disable Device        Dex    0    +3  -4    -2
Disguise              Cha    0    +2        2
Escape Artist         Dex    0    +3  -4    -2
Forgery               Int    0    0         0
Gather Information    Cha    0    +2        2
Handle Animal         Cha    0    +2        2
Heal                  Wis    0    0         0
Hide                  Dex    0    +3  -4    -2
Intimidate            Cha    4    +3        7
Jump                  Str    0    +2  -4    -3
Knowledge (Religion)  Int    2   0         2
Knowledge (Nobility)  Int    2   0         2
Listen                Wis    0    0         0
Move Silently         Dex    0    +3  -4    -2
Open Lock             Dex    0    +3  -4    -2
Perform               Cha    0    +2        2
Profession            Wis    0    0         0 
Ride                  Dex    2    +3        5
Search                Int    0    0         0
Sense Motive          Wis    0    0         0
Sleight of Hand       Dex    0    +3        3
Spellcraft            Int    0    0         0
Spot                  Wis    0    0         0
Survival              Wis    0    0         0
Swim                  Str    0    +2  -8    -6
Tumble                Dex    0    +3  -4    -2
Use Magic Device      Cha    0    +2        2
Use Rope              Dex    0    +3        3
Denotes Class Skill
[/sblock][sblock=Divine Spells]Cleric Base DC: 10 + Spell Level Bonus Spells: +0
0 Level (2)
Protection from Evil x1
Enlarge Person x1[/sblock]
 
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