Your sylogism is flawed.Proposed: That the tank is an impossibly paradoxical role.
The simplest statement of the problem:
The tank will never tank (that is, take a hit) when it is in the best interest of the party to have a hit land on the tank.
The problem:
Taking into account the reduction in damage output in taking out a striker, it is in the best interest of a monster to attack a striker rather than the tank.
The Rules' proposed solution:
Increase incentive to attack the tank by disincentivizing attacks on the striker. This is done by reducing the damage on the striker (via the marked condition, which causes a 10% reduction in hit chance). This is combined with damage caused by the tank -- an increase based on divine challenge or combat challenge.
In short, monsters are incentivized to attack the tank because they do less damage to the striker, and take increased damage in return.
The problem with the Rules' proposed solution:
At the point where the combined reduction in damage to the striker combined with the increased damage from both the striker and tank (example: Divine Challenge + Hellish Rebuke) combine to cause the monster to switch from the striker to the tank *it is, by definition, in the best interests of the party to have the blow land on the striker, not the tank.*
That is, party goals and monster target are never going to align. The tank will only ever take a hit when it is worse for the party for him to do so.
Comments?
best,
Carpe
You've really only proved your own hidden premise.
Hidden premise: the monster will take the action that's worst for the party, and best for the monster.
At this point, you talked a lot about how the party can influence what actions are best or worst for the monster and the party.
Then you concluded that the monster will do one thing when its best for it and worst for the party, and another when conditions favor that action instead.
Of course you reached that conclusion, it was your premise to begin with.
What your sylogism should have addressed is the ways that marking and retaliatory powers shift the incentives the monster faces so that different, "less bad for the party" decisions will be favored, in comparison to what the monster would have chosen without the marking effect.
To put it in analogous terms, imagine that I'm in the civil war. I want to charge an enemy brigade. Iwill choose to charge the brigade which is the least well defended. At first I intend to pick Brigade A. But then I find out that Brigade A has artillery support that I didn't know about. So Ipick Brigade B instead.
Your reasoning would be that the artillery support failed to help, because I only chose to attack Brigade B because it was the weakest target. Your reasoning says that its actually impossible for the artillery support to help, because whether its there or not, I will charge the weakest target. The flaw is that now that the artillery support is there, the weakest target is one which is less weak than before.