Ability Score Increase. Your Strength score increases by 1, your Dexterity score increase by 1, and your Constitution score increases by 1.
Age. Centaurs must mature quickly as they are usually born on the move. A newborn must be able to stand and run shortly after birth. Young centaurs usually stay with their mothers for years before coming under the tutelage of the entire herd. Adulthood is achieved around 50 years and centaurs live around 450 years maximum. However, you are only 40 years old and still an adolescent.
Alignment. Centaurs revere nature and rarely see the value of law or chaos. The values of a good life should stand on its own.
Size. Centaurs typically stand 7 feet tall and weigh well over 1,000 pounds. However, you are still considered an adolescent and are not fully grown. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Centaur Weapon Training. You have proficiency with the longbow and pike.
Hooves. You are never unarmed. You are proficient with your hooves, which is a melee weapon that deals 1d8 bludgeoning damage.
Thundering Hooves. When you use the Dash action during your turn, you can make a melee attack with your hooves as a bonus action.
Languages. You can speak, read, and write Elvish and Sylvan.
Nomadic Destiny. When you reach 5th level, you must choose between either the Charger of Runt subrace, if you are not a Roanshield. Once you have made this choice, you cannot alter it.