Knightfall
World of Kulan DM
GOBLIN RACES
Bugbear [VG]
Description still to be written.
Patron Deity: Torog.
Goblin [VG]
Description still to be written.
Patron Deity: Loki.
Subraces
Still to be done.
Hobgoblin [VG]
Hobgoblins should never be taken lightly, not that any sane race would ever do so. Hobgoblins are warlike and their society is highly structured. They don't like disorder, which means they try to avoid working with other types of goblins or any other race that acts disorderly. They can also be vicious when challenged, although can show restraint when it is advantageous to them. Hobgoblins try to plan for any scenario. They are as intelligent as humans and as cunning as minotaurs.
Hobgoblins despise catfolk, dwarves, elves, gnomes, halflings, and kenku, as general rule, although they do respect dwarves for being orderly opponents. The Duergar are the dwarves they respect the most. They have a great deal of respect for the society of minotaurs and have been known to work with them (but never for them). Humans are fascinating to hobgoblins. Humans can be either easy to kill or some of the toughest opponents they've faced. This contradiction makes humans an enigma to hobgoblins — a puzzle that must be solved if hobgoblins are to subjugate humans one day.
Hobgoblins hate other types of goblins because they are so disorderly. Bugbears and goblins are useful only as cannon fodder (bugbears) or as weak-willed servants (goblins). The same is true for other chaotic monstrous races such as bullywugs, gnolls, half-trolls, troglodytes, and, especially, the kuo-toa. Being near the kuo-toa makes hobgoblins tense. The kuo-toa's chaotic nature is highly disturbing to hobgoblins, which makes many of their kind strangely fearful of the lowest reaches of the underdark where the kuo-toa hold sway.
Since hobgoblins live in a highly ordered society, they are almost always Lawful. As well, their society is often cruel, which leads most hobgoblins down a dark path towards Evil. Even the most neutral of their kind have dark tendencies. Hobgoblins that don't grow up amongst their own kind are more likely to be Lawful and Neutral (with a few being Good). A saintly hobgoblin is more uncommon than rare in human cities, although most of them tend towards Neutrality. A non-Lawful hobgoblin is considered an oddity.
Patron Deity: Laran.
Alternate Hobgoblin racial traits: Supreme Slayer's Racial Handbook (p. 10)
Bugbear [VG]
Description still to be written.
Patron Deity: Torog.
Goblin [VG]
Description still to be written.
Patron Deity: Loki.
Subraces
- Goblin, Cave [RH]
- Goblin, Forest [RH]
- Goblin, Snow (see below)
Still to be done.
Hobgoblin [VG]
Hobgoblins should never be taken lightly, not that any sane race would ever do so. Hobgoblins are warlike and their society is highly structured. They don't like disorder, which means they try to avoid working with other types of goblins or any other race that acts disorderly. They can also be vicious when challenged, although can show restraint when it is advantageous to them. Hobgoblins try to plan for any scenario. They are as intelligent as humans and as cunning as minotaurs.
Hobgoblins despise catfolk, dwarves, elves, gnomes, halflings, and kenku, as general rule, although they do respect dwarves for being orderly opponents. The Duergar are the dwarves they respect the most. They have a great deal of respect for the society of minotaurs and have been known to work with them (but never for them). Humans are fascinating to hobgoblins. Humans can be either easy to kill or some of the toughest opponents they've faced. This contradiction makes humans an enigma to hobgoblins — a puzzle that must be solved if hobgoblins are to subjugate humans one day.
Hobgoblins hate other types of goblins because they are so disorderly. Bugbears and goblins are useful only as cannon fodder (bugbears) or as weak-willed servants (goblins). The same is true for other chaotic monstrous races such as bullywugs, gnolls, half-trolls, troglodytes, and, especially, the kuo-toa. Being near the kuo-toa makes hobgoblins tense. The kuo-toa's chaotic nature is highly disturbing to hobgoblins, which makes many of their kind strangely fearful of the lowest reaches of the underdark where the kuo-toa hold sway.
Since hobgoblins live in a highly ordered society, they are almost always Lawful. As well, their society is often cruel, which leads most hobgoblins down a dark path towards Evil. Even the most neutral of their kind have dark tendencies. Hobgoblins that don't grow up amongst their own kind are more likely to be Lawful and Neutral (with a few being Good). A saintly hobgoblin is more uncommon than rare in human cities, although most of them tend towards Neutrality. A non-Lawful hobgoblin is considered an oddity.
Patron Deity: Laran.
Hobgoblin Traits (based on race build designed by TheHobgoblin)
Ability Score Increase. Your Constitution score increases by 2, and your Dexterity score increases by 1.
Age. Hobgoblins mature at a faster rate than humans, and they are considered adults in their society by their 14th year. However, they aren't truly mature adults until 17. Life is hard for hobgoblins and they rarely live beyond their 40s. They can live longer but rarely beyond 60 years old.
Alignment. Hobgoblins are raised in a strong hierarchical society and are, thus, almost always lawful. As well, hobgoblin society tends to be cruel, which means that a typical hobgoblin leans towards evil. Lawful neutral hobgoblins are not uncommon.
Size. Hobgoblins range from over 6 feet to around 7 feet tall and have builds that are general better than humans. There is little difference between males and females. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Raised to hunt and fight at night, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Warrior's Knack. You may choose 1 Maneuver from the Battlemaster Fighter subclass. You have 1 superiority die of 1d6. This die increases to d8 at level 3, d10 at level 10 and d12 at level 18.
Weaponmonger. You may choose any two martial weapons and gain proficiency with them, regardless of class.
Mesomorphic. You have proficiency in the Athletics skill.
Languages. You can speak, read, and write Common and Goblin. While hobgoblin history and legends are traditionally oral, hobgoblins can easily read and write if taught to do so. (PC hobgoblins are considered to have been taught to read and write.)
Ability Score Increase. Your Constitution score increases by 2, and your Dexterity score increases by 1.
Age. Hobgoblins mature at a faster rate than humans, and they are considered adults in their society by their 14th year. However, they aren't truly mature adults until 17. Life is hard for hobgoblins and they rarely live beyond their 40s. They can live longer but rarely beyond 60 years old.
Alignment. Hobgoblins are raised in a strong hierarchical society and are, thus, almost always lawful. As well, hobgoblin society tends to be cruel, which means that a typical hobgoblin leans towards evil. Lawful neutral hobgoblins are not uncommon.
Size. Hobgoblins range from over 6 feet to around 7 feet tall and have builds that are general better than humans. There is little difference between males and females. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Raised to hunt and fight at night, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Warrior's Knack. You may choose 1 Maneuver from the Battlemaster Fighter subclass. You have 1 superiority die of 1d6. This die increases to d8 at level 3, d10 at level 10 and d12 at level 18.
Weaponmonger. You may choose any two martial weapons and gain proficiency with them, regardless of class.
Mesomorphic. You have proficiency in the Athletics skill.
Languages. You can speak, read, and write Common and Goblin. While hobgoblin history and legends are traditionally oral, hobgoblins can easily read and write if taught to do so. (PC hobgoblins are considered to have been taught to read and write.)
Alternate Hobgoblin racial traits: Supreme Slayer's Racial Handbook (p. 10)
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