Larissa watches the antics of the other patrons warily. A few inane pranks with the color of the drinks seem harmless enough, but Heinrich escalated matters precipitously with his transformation into a dragon. She has heard that even friendly contests of skill between wizards can end with craters, and both the timbers and the clientele of the Dunn Wright are combustible by nature. But the warrior-priestess' nerves are settled as the brightly-clad summoner begins dancing.
She looks to Aradra, still quieting his wolf. "Mad as it all is, I can see why one would choose to live in Venza," Larissa offers, smiling wryly at the hubbub about them. "The world comes to you."
[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak of Protection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword
Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,
Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith
Channeling at current level: Channel 4d6,
DC 17 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)
[/sblock]
She looks to Aradra, still quieting his wolf. "Mad as it all is, I can see why one would choose to live in Venza," Larissa offers, smiling wryly at the hubbub about them. "The world comes to you."
[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak of Protection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword
Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,
Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith
Channeling at current level: Channel 4d6,
DC 17 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)
[/sblock]