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[Tavern] Tower's Shard 2011
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<blockquote data-quote="Vertexx69" data-source="post: 5464076" data-attributes="member: 48854"><p><strong><span style="color: Lime">"I an I jus bean spendin a bi tuh time wit I an I friends uh dem Ion Gatekeepas, settin off soma dem dare new trappin machines. - Owa did yuh mean at duh beginin guh I an I's pat?" </span></strong><span style="color: White">The wilden leans back in his sturdy wooden chair a little, accompanied by the ever present rustle of leaves that go with every move he makes. Karananak lifts one of his deadly looking feet off the floor and gently pushes one of the few remaining empty chairs away from the table, waving over the swordmage. Having been drinking for some time now, the wilden's leafy afro and eyes have changed color to a deep and luscious green. The thorns that were protruding in rows down the backs of his calves and forearms have retracted, and even the color of his bark-like hide has lightened.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="color: Lime">"Whale ye see dis ere be dee way it was. Deep beyon dis ere wuld lie sanodor one uh enless green an untalled horras. Dare bein awl manna ruh secret grove sand untold meestree. Dis realm bein called dee Feywild. Oweva,</span></strong></span><strong><span style="color: Lime"> ova dee las few moons some saw tuh corrupshun began creepun inta dee edge uh dee fawrests. Alien bean suh creestal lan smoke stotted bein seen prolin duh lans, dat non could eva memba sein bafoa. Dem dare very trees stotted dyin oar twistin in on emself, sproatin nitmayorish tings dat nare shood bein grown froam a tree eva."</span></strong></p><p></p><p>The druid pauses a moment, obviously disturbed by the story he is telling to the assembled adventurers. Eve has move onto the table and is listening to the story while holding her tiny cup in both hands with wide eyes. <strong><span style="color: Lime">"An saw dee councal oaf dee Wilden was called togedduh an bean decidin us lot needed tuh be knowin wear dis ere dockness bean combin froam. Den dem as could, set oat toawd all pints on duh compass tuh be findin dee source an destroyin it. Den we'll be abal tuh restowa owa fawrests to duh untamed state day it should be avin." </span></strong></p><p></p><p>Karananak has gripped the edge of the heavy wooden table during the story and his spindly and delicately thin, branchlike fingers have dug into it as if they were forged from adamantine. His form and coloring has shifted back its darkest black warrior state. The thorn-like quills that run down his arms and legs have extended to over 6 inches long, each looking like a deadly weapon in its own right. <strong><span style="color: Lime">"Dee pat I an I bean settin oat on been leadin true dee bonedrees uh de wulds an den ere. Saw til I an I be findin cloos towa dis end, I an I be tryin tuh be elpin air I an I can den."</span></strong> He wrenches his finger from the table, jarring everyone out of the story and back into the Tower's Shard. </p><p></p><p>[sblock=Actions]<strong><span style="color: Lime">Free: </span></strong><span style="color: White">Speak, pick up drink</span><strong><span style="color: Lime"></span></strong></p><p><strong><span style="color: Lime">Minor: </span></strong><span style="color: White">draw flute</span></p><p><strong><span style="color: Lime"> Move: </span></strong>sit at table</p><p><strong><span style="color: Lime"> Standard: </span></strong><span style="color: White">Play a tune</span>[/sblock][sblock=Swarmwhisper]<span style="color: Lime"><strong>Karananak Bole</strong></span>—Male Wilden Druid 5; <strong><span style="color: Lime">Resist 5 Fire, <em>(Resist 4 Melee/Ranged in Beast Form)</em></span></strong></p><p>Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22</p><p><strong><span style="color: Lime">AC: 17</span></strong>, Fort: 18, Reflex: 15<em>(17 in beast form)</em>, Will: 19 — Speed: 6</p><p><strong><span style="color: Lime">HP: 50/50</span></strong>, Bloodied: 25, Surge: 12, Surges left: 11/11</p><p>Action Points: 1/1, Second Wind: Not Used, Milestones 0</p><p>Powers -</p><p><span style="color: #44aa44">Savage Rend</span></p><p><span style="color: #44aa44">Locust Swarm</span></p><p><span style="color: #44aa44">Cold Wind</span></p><p><span style="color: #aa2255">Scattered Form</span></p><p><span style="color: #aa2255">Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter</span></p><p><span style="color: #aa2255">Battering Claws</span></p><p><span style="color: #bbbbbb">Summon Pack Wolf</span></p><p><span style="color: #bbbbbb">Summon Shadow Ape</span></p><p><span style="color: #bbbbbb">Healing Infusion</span></p><p><span style="color: #e9822a"></span></p><p><span style="color: #e9822a"><span style="color: Orange">Item Powers:</span></span></p><p><span style="color: #e9822a"><span style="color: Orange"></span> </span><span style="color: Orange">Summoner's Staff +2 (Daily ✦ Summons</span><span style="color: Orange">) Immediate Interrupt. <em>Trigger</em> - An enemy hits a creature Karananak summoned. <em>Effect</em> - Triggering enemy rerolls attack and must use 2nd roll.</span></p><p><span style="color: Orange">Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.</span></p><p>[sblock=Summons]Pack Wolf—Summons 1</p><p>AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6</p><p>HP: 25/25; Bloodied 12</p><p>Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg). <em></em></p><p><em>Instinctive Effect:</em> If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.</p><p></p><p>Shadow Ape—Summons 5</p><p> AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4</p><p> HP: 25/25; Bloodied 12</p><p>Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn. </p><p><em>Instinctive Effect:</em> If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]</p><p><span style="color: #e9822a"> <a href="http://leb.wikia.com/wiki/LEB:PC:Karananak_Bole_%28Vertexx69%29" target="_blank"><span style="color: White">Character Sheet</span></a></span></p><p><span style="color: #e9822a"></span>[/sblock][sblock=OOC]I like the picture of the wilden in psionic power pg 30 much better than any in PHB 3.</p><p></p><p>You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" />[sblock=Translation]<strong><span style="color: Lime">I've just been spending a bit of time with my friends in the Iron Gatkeepers, testing out some new traps. - Or did you mean where I started my journey?</span></strong></p><p><strong><span style="color: Lime"></span></strong></p><p><strong><span style="color: Lime">Well you see, this is the way it was. Deep beyond this world lies another one of endless green and untold horrors, where there are all manner of secret groves and untold mysteries. This realm is called the Feywild. However, over the course of a few months some sort of corruption began creeping into edges of the ancient forests. Alien creatures of crystal and smoke started being seen prowling the lands, that none could ever remember seeing before. Then the very trees started dying or twisting in on themselves, sprouting nightmarish things that should be seen growing from a tree ever.</span></strong></p><p><strong><span style="color: Lime"></span></strong></p><p><strong><span style="color: Lime">And so the council of the Wilden was called together, and it was decided that we needed to know where this darkness was coming from. Then those that could set of towards all points of the compass to find it's source and destroy it utterly. Then we'll be able to restore our forests to the untamed and uncorrupted state it should have. </span></strong></p><p><strong><span style="color: Lime"></span></strong></p><p><strong><span style="color: Lime">The path I set out on lead me through the boundries of our worlds and then here. So until I can find a clue toward this end, I'll try to help others where I can. </span></strong>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5464076, member: 48854"] [B][COLOR=Lime]"I an I jus bean spendin a bi tuh time wit I an I friends uh dem Ion Gatekeepas, settin off soma dem dare new trappin machines. - Owa did yuh mean at duh beginin guh I an I's pat?" [/COLOR][/B][COLOR=White]The wilden leans back in his sturdy wooden chair a little, accompanied by the ever present rustle of leaves that go with every move he makes. Karananak lifts one of his deadly looking feet off the floor and gently pushes one of the few remaining empty chairs away from the table, waving over the swordmage. Having been drinking for some time now, the wilden's leafy afro and eyes have changed color to a deep and luscious green. The thorns that were protruding in rows down the backs of his calves and forearms have retracted, and even the color of his bark-like hide has lightened. [B][COLOR=Lime]"Whale ye see dis ere be dee way it was. Deep beyon dis ere wuld lie sanodor one uh enless green an untalled horras. Dare bein awl manna ruh secret grove sand untold meestree. Dis realm bein called dee Feywild. Oweva,[/COLOR][/B][/COLOR][B][COLOR=Lime] ova dee las few moons some saw tuh corrupshun began creepun inta dee edge uh dee fawrests. Alien bean suh creestal lan smoke stotted bein seen prolin duh lans, dat non could eva memba sein bafoa. Dem dare very trees stotted dyin oar twistin in on emself, sproatin nitmayorish tings dat nare shood bein grown froam a tree eva."[/COLOR][/B] The druid pauses a moment, obviously disturbed by the story he is telling to the assembled adventurers. Eve has move onto the table and is listening to the story while holding her tiny cup in both hands with wide eyes. [B][COLOR=Lime]"An saw dee councal oaf dee Wilden was called togedduh an bean decidin us lot needed tuh be knowin wear dis ere dockness bean combin froam. Den dem as could, set oat toawd all pints on duh compass tuh be findin dee source an destroyin it. Den we'll be abal tuh restowa owa fawrests to duh untamed state day it should be avin." [/COLOR][/B] Karananak has gripped the edge of the heavy wooden table during the story and his spindly and delicately thin, branchlike fingers have dug into it as if they were forged from adamantine. His form and coloring has shifted back its darkest black warrior state. The thorn-like quills that run down his arms and legs have extended to over 6 inches long, each looking like a deadly weapon in its own right. [B][COLOR=Lime]"Dee pat I an I bean settin oat on been leadin true dee bonedrees uh de wulds an den ere. Saw til I an I be findin cloos towa dis end, I an I be tryin tuh be elpin air I an I can den."[/COLOR][/B] He wrenches his finger from the table, jarring everyone out of the story and back into the Tower's Shard. [sblock=Actions][B][COLOR=Lime]Free: [/COLOR][/B][COLOR=White]Speak, pick up drink[/COLOR][B][COLOR=Lime] Minor: [/COLOR][/B][COLOR=White]draw flute[/COLOR] [B][COLOR=Lime] Move: [/COLOR][/B]sit at table [B][COLOR=Lime] Standard: [/COLOR][/B][COLOR=White]Play a tune[/COLOR][/sblock][sblock=Swarmwhisper][COLOR=Lime][B]Karananak Bole[/B][/COLOR]—Male Wilden Druid 5; [B][COLOR=Lime]Resist 5 Fire, [I](Resist 4 Melee/Ranged in Beast Form)[/I][/COLOR][/B] Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22 [B][COLOR=Lime]AC: 17[/COLOR][/B], Fort: 18, Reflex: 15[I](17 in beast form)[/I], Will: 19 — Speed: 6 [B][COLOR=Lime]HP: 50/50[/COLOR][/B], Bloodied: 25, Surge: 12, Surges left: 11/11 Action Points: 1/1, Second Wind: Not Used, Milestones 0 Powers - [COLOR=#44aa44]Savage Rend Locust Swarm Cold Wind[/COLOR] [COLOR=#aa2255]Scattered Form Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter Battering Claws[/COLOR] [COLOR=#bbbbbb]Summon Pack Wolf Summon Shadow Ape Healing Infusion[/COLOR] [COLOR=#e9822a] [COLOR=Orange]Item Powers: [/COLOR] [/COLOR][COLOR=Orange]Summoner's Staff +2 (Daily ✦ Summons[/COLOR][COLOR=Orange]) Immediate Interrupt. [I]Trigger[/I] - An enemy hits a creature Karananak summoned. [I]Effect[/I] - Triggering enemy rerolls attack and must use 2nd roll.[/COLOR] [COLOR=Orange]Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.[/COLOR] [sblock=Summons]Pack Wolf—Summons 1 AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6 HP: 25/25; Bloodied 12 Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg). [I] Instinctive Effect:[/I] If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy. Shadow Ape—Summons 5 AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4 HP: 25/25; Bloodied 12 Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn. [I]Instinctive Effect:[/I] If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock] [COLOR=#e9822a] [URL="http://leb.wikia.com/wiki/LEB:PC:Karananak_Bole_%28Vertexx69%29"][COLOR=White]Character Sheet[/COLOR][/URL] [/COLOR][/sblock][sblock=OOC]I like the picture of the wilden in psionic power pg 30 much better than any in PHB 3. You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below. :cool:[sblock=Translation][B][COLOR=Lime]I've just been spending a bit of time with my friends in the Iron Gatkeepers, testing out some new traps. - Or did you mean where I started my journey? Well you see, this is the way it was. Deep beyond this world lies another one of endless green and untold horrors, where there are all manner of secret groves and untold mysteries. This realm is called the Feywild. However, over the course of a few months some sort of corruption began creeping into edges of the ancient forests. Alien creatures of crystal and smoke started being seen prowling the lands, that none could ever remember seeing before. Then the very trees started dying or twisting in on themselves, sprouting nightmarish things that should be seen growing from a tree ever. And so the council of the Wilden was called together, and it was decided that we needed to know where this darkness was coming from. Then those that could set of towards all points of the compass to find it's source and destroy it utterly. Then we'll be able to restore our forests to the untamed and uncorrupted state it should have. The path I set out on lead me through the boundries of our worlds and then here. So until I can find a clue toward this end, I'll try to help others where I can. [/COLOR][/B][/sblock][/sblock] [/QUOTE]
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