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[Tavern] Tower's Shard 2011
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<blockquote data-quote="Vertexx69" data-source="post: 5464940" data-attributes="member: 48854"><p><strong>Karananak Bole, Wilden Swarm-Druid 5</strong></p><p></p><p><span style="color: White">The wilden's thorny quills retract back down to only a couple of inches once he begins to settle down again. Only then does the imp he travels with return to the crook of his arm. <strong><span style="color: Lime">"Dare bein many spot in dem dare vale uh dis ere wuld. Yuh jus need be knowin whaya tuh be lookin. Doh wandrin true dem unawayas, bein own uh dee fasta ways to fine wha be comin afta dis ere life."</span></strong></span> Karananak makes little motions and sounds with his branchy hands as he speaks like snapping bones and explosions of magic. <strong><span style="color: Lime">"Witoat knowin which uh dem pats bein safe, yuh be windin up dinna faw somtin else trute."</span></strong> His arm that isn't currently a seat for a snoozing familiar stretches out to claim the tankard of ale again. As Eve's hooded eyes drift shut, she slowly fades from sight without so much as a word from her perch.</p><p></p><p>[sblock=Actions]<strong><span style="color: Lime">Free: </span></strong><span style="color: White">Speak, pick up drink</span><strong><span style="color: Lime"></span></strong></p><p><strong><span style="color: Lime">Minor: </span></strong><span style="color: White">...</span></p><p><strong><span style="color: Lime"> Move: </span></strong>...</p><p><strong><span style="color: Lime"> Standard: </span></strong><span style="color: White">...</span>[/sblock][sblock=Swarmwhisper]<span style="color: Lime"><strong>Karananak Bole</strong></span>—Male Wilden Druid 5; <strong><span style="color: Lime">Resist 5 Fire, <em>(Resist 4 Melee/Ranged in Beast Form)</em></span></strong></p><p>Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22</p><p><strong><span style="color: Lime">AC: 17</span></strong>, Fort: 18, Reflex: 15<em>(17 in beast form)</em>, Will: 19 — Speed: 6</p><p><strong><span style="color: Lime">HP: 50/50</span></strong>, Bloodied: 25, Surge: 12, Surges left: 11/11</p><p>Action Points: 1/1, Second Wind: Not Used, Milestones 0</p><p>Powers -</p><p><span style="color: #44aa44">Savage Rend</span></p><p><span style="color: #44aa44">Locust Swarm</span></p><p><span style="color: #44aa44">Cold Wind</span></p><p><span style="color: #aa2255">Scattered Form</span></p><p><span style="color: #aa2255">Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter</span></p><p><span style="color: #aa2255">Battering Claws</span></p><p><span style="color: #bbbbbb">Summon Pack Wolf</span></p><p><span style="color: #bbbbbb">Summon Shadow Ape</span></p><p><span style="color: #bbbbbb">Healing Infusion</span></p><p><span style="color: #e9822a"></span></p><p><span style="color: #e9822a"><span style="color: Orange">Item Powers:</span></span></p><p><span style="color: #e9822a"><span style="color: Orange"></span> </span><span style="color: Orange">Summoner's Staff +2 (Daily ✦ Summons</span><span style="color: Orange">) Immediate Interrupt. <em>Trigger</em> - An enemy hits a creature Karananak summoned. <em>Effect</em> - Triggering enemy rerolls attack and must use 2nd roll.</span></p><p><span style="color: Orange">Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.</span></p><p>[sblock=Summons]Pack Wolf—Summons 1</p><p>AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6</p><p>HP: 25/25; Bloodied 12</p><p>Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg). <em></em></p><p><em>Instinctive Effect:</em> If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.</p><p></p><p>Shadow Ape—Summons 5</p><p> AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4</p><p> HP: 25/25; Bloodied 12</p><p>Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn. </p><p><em>Instinctive Effect:</em> If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]</p><p><span style="color: #e9822a"> <a href="http://leb.wikia.com/wiki/LEB:PC:Karananak_Bole_%28Vertexx69%29" target="_blank"><span style="color: White">Character Sheet</span></a></span></p><p><span style="color: #e9822a"></span>[/sblock][sblock=OOC]...</p><p></p><p>You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" />[sblock=Translation]<strong><span style="color: Lime">There are many weak spots in the veil between that place and this world. You just need to know where to look. Though wandering through them unaware, is one of the faster ways to find out what lies beyond this life.</span></strong></p><p><strong><span style="color: Lime"></span></strong></p><p><strong><span style="color: Lime">Without knowing which of those paths is safe, you'd wind up dinner for something else before you see your next sunrise.</span></strong>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5464940, member: 48854"] [b]Karananak Bole, Wilden Swarm-Druid 5[/b] [COLOR=White]The wilden's thorny quills retract back down to only a couple of inches once he begins to settle down again. Only then does the imp he travels with return to the crook of his arm. [B][COLOR=Lime]"Dare bein many spot in dem dare vale uh dis ere wuld. Yuh jus need be knowin whaya tuh be lookin. Doh wandrin true dem unawayas, bein own uh dee fasta ways to fine wha be comin afta dis ere life."[/COLOR][/B][/COLOR] Karananak makes little motions and sounds with his branchy hands as he speaks like snapping bones and explosions of magic. [B][COLOR=Lime]"Witoat knowin which uh dem pats bein safe, yuh be windin up dinna faw somtin else trute."[/COLOR][/B] His arm that isn't currently a seat for a snoozing familiar stretches out to claim the tankard of ale again. As Eve's hooded eyes drift shut, she slowly fades from sight without so much as a word from her perch. [sblock=Actions][B][COLOR=Lime]Free: [/COLOR][/B][COLOR=White]Speak, pick up drink[/COLOR][B][COLOR=Lime] Minor: [/COLOR][/B][COLOR=White]...[/COLOR] [B][COLOR=Lime] Move: [/COLOR][/B]... [B][COLOR=Lime] Standard: [/COLOR][/B][COLOR=White]...[/COLOR][/sblock][sblock=Swarmwhisper][COLOR=Lime][B]Karananak Bole[/B][/COLOR]—Male Wilden Druid 5; [B][COLOR=Lime]Resist 5 Fire, [I](Resist 4 Melee/Ranged in Beast Form)[/I][/COLOR][/B] Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22 [B][COLOR=Lime]AC: 17[/COLOR][/B], Fort: 18, Reflex: 15[I](17 in beast form)[/I], Will: 19 — Speed: 6 [B][COLOR=Lime]HP: 50/50[/COLOR][/B], Bloodied: 25, Surge: 12, Surges left: 11/11 Action Points: 1/1, Second Wind: Not Used, Milestones 0 Powers - [COLOR=#44aa44]Savage Rend Locust Swarm Cold Wind[/COLOR] [COLOR=#aa2255]Scattered Form Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter Battering Claws[/COLOR] [COLOR=#bbbbbb]Summon Pack Wolf Summon Shadow Ape Healing Infusion[/COLOR] [COLOR=#e9822a] [COLOR=Orange]Item Powers: [/COLOR] [/COLOR][COLOR=Orange]Summoner's Staff +2 (Daily ✦ Summons[/COLOR][COLOR=Orange]) Immediate Interrupt. [I]Trigger[/I] - An enemy hits a creature Karananak summoned. [I]Effect[/I] - Triggering enemy rerolls attack and must use 2nd roll.[/COLOR] [COLOR=Orange]Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.[/COLOR] [sblock=Summons]Pack Wolf—Summons 1 AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6 HP: 25/25; Bloodied 12 Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg). [I] Instinctive Effect:[/I] If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy. Shadow Ape—Summons 5 AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4 HP: 25/25; Bloodied 12 Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn. [I]Instinctive Effect:[/I] If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock] [COLOR=#e9822a] [URL="http://leb.wikia.com/wiki/LEB:PC:Karananak_Bole_%28Vertexx69%29"][COLOR=White]Character Sheet[/COLOR][/URL] [/COLOR][/sblock][sblock=OOC]... You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below. :cool:[sblock=Translation][B][COLOR=Lime]There are many weak spots in the veil between that place and this world. You just need to know where to look. Though wandering through them unaware, is one of the faster ways to find out what lies beyond this life. Without knowing which of those paths is safe, you'd wind up dinner for something else before you see your next sunrise.[/COLOR][/B][/sblock][/sblock] [/QUOTE]
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