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Pathfinder 1E Taxonomy theory

Matthias

Explorer
A thought experiment.

Theory: Though originally inspired by Tolkien's work, D&D and Pathfinder have selected physical characteristics of what may be considered to be the "major races" of a given campaign setting based on a select few traits. In addition to the standard PC races we are familiar with, excluding humans and hybrids, the choices of common villainous races (which also serve as alternate PC races for some) serve to "fill in the blanks," as it were.

The primary characteristics in question are:
(a) Height,
(b) weight/build,
(c) Morality, and
(d) Hairiness.

These four traits can be mapped to a table of boolean attributes.
Height: {tall | short}
Weight/build: {light | heavy}
Morality: {good | evil}
Hairiness: {hairy | nonhairy}

Mathematically, these four boolean traits allow for up to 16 non-human non-hybrid races. This does not exclude the possibility of making each of these races more distinct by giving them additional traits unrelated to these four basic characteristics, for example giving dwarves stonecunning, or giving elves resistance to enchantment magic.

Here's the breakdown:

Code:
CODE Height   Build   Moral.   Hairiness
0000 short    light   evil     nonhairy    Kobolds
0001 short    light   evil     hairy       Goblins
0010 short    light   good     nonhairy    ?
0011 short    light   good     hairy       Halflings
0100 short    heavy   evil     nonhairy    Derro
0101 short    heavy   evil     hairy       Duergar
0110 short    heavy   good     nonhairy    Gnomes
0111 short    heavy   good     hairy       Dwarves
1000 tall     light   evil     nonhairy    Drow
1001 tall     light   evil     hairy       Gnolls
1010 tall     light   good     nonhairy    Elves
1011 tall     light   good     hairy       Satyrs
1100 tall     heavy   evil     nonhairy    Hobgoblins
1101 tall     heavy   evil     hairy       Orcs
1110 tall     heavy   good     nonhairy    ?
1111 tall     heavy   good     hairy       Centaurs

Of course, a few iconic virtuous and villainous races will inevitably be missed: aasimar, bugbears, ogres, and troglodytes, just to name a few. Certainly a fifth meaningful attribute could be added that might accommodate these and other races remaining in the Advanced Race Guide to expand this table further.

The table above has two significant gaps:

the short-light-good-nonhairy race (SLGNH), and
the tall-heavy-good-nonhairy race (THGNH).

It could be argued that D&D/PF halflings are in fact the SLGNH race, but this only leaves us with the problem of figuring out which race is the short-light-good-hairy race (SLGH).

Now, if you care to depart from established lore, you might have Hobgoblins as a good-aligned or "redeemed" goblinoid race, which will let you fill the tall-heavy-good-nonhairy (THGNH) slot, and allow you to place troglodytes in the tall-heavy-evil-nonhairy (THENH) slot.

That's all I got. Your thoughts?
 
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