Sorry for asking so many questions. Have a character who is considering basically an engineer/technologist/gunsmith (last two are from zeitgeist). He basically wears a power armor he invented. I'd like for him to be able to help out the party with some tech but there aren't really exploits that help with that. Most crafting exploits that allow upgrading only work for you and the crafting/artficing rules work for magic but not tech.
I am thinking of allowing an exploit that reduces player cost of upgrades so long as the inventor is involved in the crafting (and has the particular skill)...
I'm also wanting to incorporate the artifice rules from O.L.D. but from a tech bent... any suggestions.
Any exploit suggestions?
I am thinking of allowing an exploit that reduces player cost of upgrades so long as the inventor is involved in the crafting (and has the particular skill)...
I'm also wanting to incorporate the artifice rules from O.L.D. but from a tech bent... any suggestions.
Any exploit suggestions?
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