krupintupple
First Post
Viktyr Korimir is funny.
But seriously, could I ask why this is an imperative within your campaign? I'm just really curious, and your reply will probably help me formulate my own reply. My thought would be that, if much of the risk of dungeon crawling (let alone life) is removed, mightn't there be the chance that players may get bored, when they realize that some of the biggest obstacles (character death, loss of wealth and magic) have been rendered moot by some highly advanced arcanotech?
But seriously, could I ask why this is an imperative within your campaign? I'm just really curious, and your reply will probably help me formulate my own reply. My thought would be that, if much of the risk of dungeon crawling (let alone life) is removed, mightn't there be the chance that players may get bored, when they realize that some of the biggest obstacles (character death, loss of wealth and magic) have been rendered moot by some highly advanced arcanotech?