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General Tabletop Discussion
*Dungeons & Dragons
Tedium for balance. Should we balance powerful effects with bookkeeping?
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<blockquote data-quote="Baron Opal II" data-source="post: 9122291" data-attributes="member: 6794067"><p>I think that's what the conversation had evolved into as logistical matters are considered tedious. Which they can be, and there are means to mitigate that to make it more impactful.</p><p></p><p>I don't see why tedium would be intentionally designed into a game system. You want to have meaningful choices, but requiring frustration to fuel character abilities seems self-defeating. But, I'm one of low tolerance of such things, to my mind anyway.</p><p></p><p>I have an amazing board game called "Wizards" where you are a wizard travelling across magical isles trying to save them from falling into darkness. If you do enough of the thing (I forget) then the islands stop falling into shadow and the great evil is sealed away. There is some amazing lore, three classes of wizard with different spells, magic items to find, allies to make. The game is so tedious I've never completed a game. I just open it and read through it from time to time.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9122291, member: 6794067"] I think that's what the conversation had evolved into as logistical matters are considered tedious. Which they can be, and there are means to mitigate that to make it more impactful. I don't see why tedium would be intentionally designed into a game system. You want to have meaningful choices, but requiring frustration to fuel character abilities seems self-defeating. But, I'm one of low tolerance of such things, to my mind anyway. I have an amazing board game called "Wizards" where you are a wizard travelling across magical isles trying to save them from falling into darkness. If you do enough of the thing (I forget) then the islands stop falling into shadow and the great evil is sealed away. There is some amazing lore, three classes of wizard with different spells, magic items to find, allies to make. The game is so tedious I've never completed a game. I just open it and read through it from time to time. [/QUOTE]
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Community
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*Dungeons & Dragons
Tedium for balance. Should we balance powerful effects with bookkeeping?
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