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<blockquote data-quote="Davon" data-source="post: 2558340" data-attributes="member: 88389"><p>Good thread, Fen and better response Nevine.</p><p></p><p>Yes, I agree on all points, particularly with Dearah's take on it. Thoughts are an important way of adding to you character in a different way, to show how their mind works more, their motivations and other things, that you as a player are in tune with, but want to share, and in some cases, think is important to justify certain things. It is also a way of getting things off the character's chest, WITHOUT broadcasting it, the oold 'bottle it up' syndrom.</p><p></p><p>As for the technicalities of the mindreaders, yes, very few would have a general 'I pick up any roving thoughts' ability, it would be a spell, ability or psionic power that they have to activate on each and ever specific ocasion they want to hear a said person's thoughts. And remember, in most cases, there is a very limited number of times per day they CAN do that, spell casters in particular...you are really going to memorize Detect Thoughts, ESP and such and nothing else? Even dedicated psionic telepaths will be using power points or such to do it each time. SO I do hope IF such characters get in trouble (i.e. violence), that they find they are rather short on abilites, because they have already burned through a lot to be nosey! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. And yes, as saves are possible in most cases, it does knock into freedom, they are assuming your character has failed a save...that is not their call, it's yours. This is all of course IF you use D&D or similar as a base for characters on Wiz, but still may hold sense in parts for character concepts outside that. One other thing is that, though I know that in current D&D this is not the case, but in other fantasy set ups, psionics and magic do not mix well..that is to say, if you use one, you will not be using the other..just a thought!</p><p></p><p>I know PM's slow things up, but maybe if you are going to act on another character's thoughts in a major way, you should talk to the player first?</p></blockquote><p></p>
[QUOTE="Davon, post: 2558340, member: 88389"] Good thread, Fen and better response Nevine. Yes, I agree on all points, particularly with Dearah's take on it. Thoughts are an important way of adding to you character in a different way, to show how their mind works more, their motivations and other things, that you as a player are in tune with, but want to share, and in some cases, think is important to justify certain things. It is also a way of getting things off the character's chest, WITHOUT broadcasting it, the oold 'bottle it up' syndrom. As for the technicalities of the mindreaders, yes, very few would have a general 'I pick up any roving thoughts' ability, it would be a spell, ability or psionic power that they have to activate on each and ever specific ocasion they want to hear a said person's thoughts. And remember, in most cases, there is a very limited number of times per day they CAN do that, spell casters in particular...you are really going to memorize Detect Thoughts, ESP and such and nothing else? Even dedicated psionic telepaths will be using power points or such to do it each time. SO I do hope IF such characters get in trouble (i.e. violence), that they find they are rather short on abilites, because they have already burned through a lot to be nosey! :D. And yes, as saves are possible in most cases, it does knock into freedom, they are assuming your character has failed a save...that is not their call, it's yours. This is all of course IF you use D&D or similar as a base for characters on Wiz, but still may hold sense in parts for character concepts outside that. One other thing is that, though I know that in current D&D this is not the case, but in other fantasy set ups, psionics and magic do not mix well..that is to say, if you use one, you will not be using the other..just a thought! I know PM's slow things up, but maybe if you are going to act on another character's thoughts in a major way, you should talk to the player first? [/QUOTE]
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