SafireDeluge
First Post
Many years ago my DM ran a campaign where we, the players judged each other accordingly to what attribute scores we would have in the real world
(lowest being 8. highest being 16) We also wrote suggestions on each person thinking about what class each other would be given our personalities.
The DM then averaged those scores and gave either a small bump or reduction based on what he saw us being in relation to the class that was chosen for us. Even though i never played the class i really wanted to play at the time, i noticed that i really like playing that class regardless. Something about it feeling chosen for me made it much more enjoyable.
The Overall plot was that greater powers/forces had brought us to a fantasy world, where we had just "acquired" these abilities and it was up to a "seer" to explain to us what our real role was. (until we met the seer, we had no clue what our class was... so many fights with improvised weapons.. and running away scared)
I now have my own players, a group of five just like it was before and im thinking about running the same concept of the game, but i think i would change a few things and i would also like some suggestions.
This time around now that i'm running it, i think i would like the players to choose their own class, but only when they first meet the seer. The idea i had in mind is that the seer can give them a suggestions (based on their attributes) of what they are likely to excel in. (16 dex = suggestions of rogue/ranger and the sort. 16 str = visiting barracks and learn a collection of fighting techniques that best suits that player.) To me this would give the players a chance to be a representation of what everyone thinks, and at the same time be able to play classes that aren't the min/max.
As far as race.. i think i would like everyone to stay a human. I dont really see a reason for them to change that race... in fact i think it might be not only a safe, but strong option for them should they want to play a class that isnt precisely what their stats are suggested they should be.
I've already thought about the possibility of someone having fairly average stats, (when i played we had 1 person who had average stats of everything) as well as the concept of someone have fairly low stats.. but my players are all fairly close friends, and i do believe they will be honest and fair when they distribute the stats. They are aware the attribute bonuses need to be within the +4 to +8 area, but i think i would much rather do the bumps and the reductions myself as opposed them them choosing an array.
Does this seem like a safe idea overall? what things could i do to better implement this concept. The idea so far is that they will be teleported to a different world while we are all playing a game of DnD, but when the lights come on.. i wont be there. Its really a chance for them to come find me and see what has brought them here to begin with... any help/suggestions/criticisms or critiques would be very much welcomed.
Also, should there be any additional rules or guidelines so things can run smoothly?
(lowest being 8. highest being 16) We also wrote suggestions on each person thinking about what class each other would be given our personalities.
The DM then averaged those scores and gave either a small bump or reduction based on what he saw us being in relation to the class that was chosen for us. Even though i never played the class i really wanted to play at the time, i noticed that i really like playing that class regardless. Something about it feeling chosen for me made it much more enjoyable.
The Overall plot was that greater powers/forces had brought us to a fantasy world, where we had just "acquired" these abilities and it was up to a "seer" to explain to us what our real role was. (until we met the seer, we had no clue what our class was... so many fights with improvised weapons.. and running away scared)
I now have my own players, a group of five just like it was before and im thinking about running the same concept of the game, but i think i would change a few things and i would also like some suggestions.
This time around now that i'm running it, i think i would like the players to choose their own class, but only when they first meet the seer. The idea i had in mind is that the seer can give them a suggestions (based on their attributes) of what they are likely to excel in. (16 dex = suggestions of rogue/ranger and the sort. 16 str = visiting barracks and learn a collection of fighting techniques that best suits that player.) To me this would give the players a chance to be a representation of what everyone thinks, and at the same time be able to play classes that aren't the min/max.
As far as race.. i think i would like everyone to stay a human. I dont really see a reason for them to change that race... in fact i think it might be not only a safe, but strong option for them should they want to play a class that isnt precisely what their stats are suggested they should be.
I've already thought about the possibility of someone having fairly average stats, (when i played we had 1 person who had average stats of everything) as well as the concept of someone have fairly low stats.. but my players are all fairly close friends, and i do believe they will be honest and fair when they distribute the stats. They are aware the attribute bonuses need to be within the +4 to +8 area, but i think i would much rather do the bumps and the reductions myself as opposed them them choosing an array.
Does this seem like a safe idea overall? what things could i do to better implement this concept. The idea so far is that they will be teleported to a different world while we are all playing a game of DnD, but when the lights come on.. i wont be there. Its really a chance for them to come find me and see what has brought them here to begin with... any help/suggestions/criticisms or critiques would be very much welcomed.
Also, should there be any additional rules or guidelines so things can run smoothly?