grickherder
First Post
I like (maybe even love) that the rules for the PCs and NPCs are different. It's absolutely fantastic. One of my favorite features of old D&D like red box/rules cyclopedia was the idea that the players don't necessarily have access to the abilities of NPCs.
That said, I think it fits for higher level tiers for them to be able to make them.
So what does a permanent magical teleport circle let you do that the 8th level non permanent one does not?
It's cheaper and easier to use. 85 less gold per teleport and a +5 to the roll. It also makes its location a destination point rather than a departure point for those who know the sigils/coordinates. For casters of True Portal, it reduces the cost to 1000 gold and gives you a +5 to your arcana roll.
That's really not all that powerful or amazing. A level 20 ritual with equivalent costs would likely be more than fine. Perhaps even lower.
That said, I think it fits for higher level tiers for them to be able to make them.
So what does a permanent magical teleport circle let you do that the 8th level non permanent one does not?
It's cheaper and easier to use. 85 less gold per teleport and a +5 to the roll. It also makes its location a destination point rather than a departure point for those who know the sigils/coordinates. For casters of True Portal, it reduces the cost to 1000 gold and gives you a +5 to your arcana roll.
That's really not all that powerful or amazing. A level 20 ritual with equivalent costs would likely be more than fine. Perhaps even lower.