CapnZapp
Legend
The game falls comically short of even starting to admit that once you actually use the rules in the PHB, everything falls apart at high level.Not that.
The game knows exactly how much punishment high level parties can dish and take, and the challenge level has been set at default for casual players without magic items, feats, multi classing or maximizing DPR either individually or as a group.
It is trivially easy for a DM to adjust the difficulty level upwards if desired to match the play style of her group.
With the availability of resurrection magic, a DM need not worry about pushing to hard. Even a TPK can be undone by the types of allies the party can have by Tier IV (at a cost of course).
Fixing this is possible, but only if you are experienced, and have set aside enough prep time ahead of play. Calling the effort involved "trivial" is detached from reality.
The way you claim to speak for everybody utterly trivializing death is not only not appreciated, it also speaks volumes itself.
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