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Tell me of one of your favorite RPGs and the Adventure that must be run.


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payn

He'll flip ya...Flip ya for real...
I als
I want to hear about RPGs and the adventure that must be run in it. In your opinion.

Traveller running The Traveller Adventure

It has the tropes and covers a lot of ground and spills one of the big secrets of the setting.

I also have a fondness for Traveller. I really enjoy The Pirates of Drinax a sandbox campaign. As well as, The Secrets of the Ancients a more traditionally linear adventure. (Bonus: Secrets of the Ancients is getting a remake and rereleased soon!)
 




harunmushod

Explorer
Runequest, and Gringle's Pawnshop from Apple Lane (in 2nd edition). Not the best roleplaying scenario, but a good bridge from board or skirmish games to roleplaying.
 


pemerton

Legend
Adding the adventure makes it harder . . .

The only RPG I play where I use a large number of scenarios as-written is Prince Valiant. Any of the Challenge from a Knight episodes (in the core rulebook) should give a good experience of Athurian errantry.

For something a bit more eerie or fantastical, The Blue Cloak, The Crimson Bull or The Wild Hunt from the Episode Book are all great.
 

My current favourite investigative RPG is Beyond the Fence, Below the Grave, about Old Norse magic practitioners who must unravel curses and uncover threats from otherworldly beings. It's a Viking game that doesn't have a combat system! It manages to capture an OSR feel despite not being using a single d20, not having hit points, and being an entirely investigative RPG. It has four types of magical specialists, plenty of special abilities, a deductive matrix system that rivals great detective games like Mutant City Blues, and its adventures have as much atmosphere and tension as the best Call of Cthulhu scenarios. Sure, it doesn't have sparkling production values, but it's solidly put together and extremely well designed.

The "killer app" for Beyond the Fence is Fall At Old Uppsala, a multi-day adventure about a grand wedding between two warring clans that is about to be disrupted by mysterious nightmares, strange deaths and dirty secrets that are about to turn a Jarl's life upside-down.

It's the best example of how Beyond the Fence functions as a mystery-solving game. And it's pay-what-you-want!

 

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