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<blockquote data-quote="Sylrae" data-source="post: 4541372" data-attributes="member: 48520"><p>Thats awesome. its most of the things I like from the d10 system, but in d20. </p><p></p><p>do hit points increase? if so, how.</p><p></p><p>what do you do to figure out which monsters are an appropriate PC challenge (considering all the monsters are not based on this system)</p><p>do you convert the monsters over?</p><p></p><p>How do you handle LAs?</p><p></p><p>I dont think this system works well with classes. my advice would be to start assigning points and prereqs to class abilities. make class abilities and feats be the same thing. Just special abilities. make some require others. Assign points to all of them (because not all feats are equal. some are awesome, and some suck.) for somethign like spells, have a couple categories of spells (sorc/wis, bard, cleric, druid) maybe break it down more. I'm thinking break everything down into domains, or maybe into spell schools. then you charge them skill points for access to the domain, and then access to progress through it, which would give more spell access (though I wouldnt charge for each spell).</p><p></p><p>as for hit points without the multiclass. maybe just a flat 8 modified by con modifier. dont have them increase.</p><p></p><p></p><p>I dont have a solution for LA, or monsters yet though.</p><p></p><p>Although I have a couple criticisms, and some suggestions, this rough system would make for a very interesting and different type of gameplay. I like it! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>polish it up some, put a document up, and lets hammer out the kinks!</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4541372, member: 48520"] Thats awesome. its most of the things I like from the d10 system, but in d20. do hit points increase? if so, how. what do you do to figure out which monsters are an appropriate PC challenge (considering all the monsters are not based on this system) do you convert the monsters over? How do you handle LAs? I dont think this system works well with classes. my advice would be to start assigning points and prereqs to class abilities. make class abilities and feats be the same thing. Just special abilities. make some require others. Assign points to all of them (because not all feats are equal. some are awesome, and some suck.) for somethign like spells, have a couple categories of spells (sorc/wis, bard, cleric, druid) maybe break it down more. I'm thinking break everything down into domains, or maybe into spell schools. then you charge them skill points for access to the domain, and then access to progress through it, which would give more spell access (though I wouldnt charge for each spell). as for hit points without the multiclass. maybe just a flat 8 modified by con modifier. dont have them increase. I dont have a solution for LA, or monsters yet though. Although I have a couple criticisms, and some suggestions, this rough system would make for a very interesting and different type of gameplay. I like it! :) polish it up some, put a document up, and lets hammer out the kinks! [/QUOTE]
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