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Tempest Cleric seems VERY strong
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<blockquote data-quote="Caliban" data-source="post: 7196054" data-attributes="member: 284"><p>You are very quick to jump to conclusions and make judgments about things you know nothing about. </p><p></p><p>The important bit of information that you are missing is that in AL it is permitted to play the same module again with a different character, or to run the module as a DM and then later play it with your own character. (It is even permitted to trade magic items with another player, or even between your own characters.)</p><p></p><p>There are a limited number of modules, and a large number of players. Allowing the modules to be replayed helps ensure that players will be able to play when at an event or gameday. Otherwise getting a legal table (minimum of 3 players) can become difficult or impossible.</p><p></p><p>So, most people are aware of what modules have which magic items simply because they have already played the module, or played with someone whose character had the item and learned from them what module they got it from. Or they DM'd the module so that others could play, and then later had an opportunity to play it. It is not ideal, but it allows many more people to play than would otherwise be able too. </p><p></p><p>This may not meet your personal standards of the proper way to play D&D, but for many people with limited opportunities to play it is an acceptable compromise.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7196054, member: 284"] You are very quick to jump to conclusions and make judgments about things you know nothing about. The important bit of information that you are missing is that in AL it is permitted to play the same module again with a different character, or to run the module as a DM and then later play it with your own character. (It is even permitted to trade magic items with another player, or even between your own characters.) There are a limited number of modules, and a large number of players. Allowing the modules to be replayed helps ensure that players will be able to play when at an event or gameday. Otherwise getting a legal table (minimum of 3 players) can become difficult or impossible. So, most people are aware of what modules have which magic items simply because they have already played the module, or played with someone whose character had the item and learned from them what module they got it from. Or they DM'd the module so that others could play, and then later had an opportunity to play it. It is not ideal, but it allows many more people to play than would otherwise be able too. This may not meet your personal standards of the proper way to play D&D, but for many people with limited opportunities to play it is an acceptable compromise. [/QUOTE]
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Community
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Tempest Cleric seems VERY strong
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