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<blockquote data-quote="Rystil Arden" data-source="post: 2976434" data-attributes="member: 29014"><p>I decided in the Espra thread that I was going to work on some new domains, but since Espra's already been accepted and archived, I figured that means I should work on them in a new thread. So here goes:</p><p></p><p>Temptation Domain</p><p></p><p>Granted Power (Boon of Temptation): The cleric can grant a dark boon to those who please her. She may expend a Rebuke undead attempt for the day in order to attempt to grant her boon to a willing or helpless target (but not herself) with a kiss, a hug, a pat on the back, or a similar gesture. An unwilling target receives a Will Save DC 10 + the cleric's Charisma modifier to resist the boon. So long as the cleric is pleased with the boon's recipient, the boon grants the target a +2 profane bonus to any one ability score, but if she chooses, she may transform the bonus to a -4 profane penalty as a free action, or back into a +2 profane bonus whenever she wishes. Either way, the boon's effects fade away after 1 hour per level. A cleric may only have one such boon active at any given time. If the cleric grants a boon while another of her boons is active, all boons but the most recent fade away immediately.</p><p></p><p>Spells</p><p>1 Charm Person</p><p>2 Enthrall</p><p>3 Suggestion</p><p>4 Charm Monster</p><p>5 Dominate Persion</p><p>6 Mass Suggestion</p><p>7 Mass Charm Monster</p><p>8 Sympathy</p><p>9 Dominate Monster</p><p></p><p>Corruption Domain</p><p></p><p>Granted Power (Corrupting Touch): The cleric's very touch can corrupt and warp anything around her that lacks a mind strong enough to resist. She may expend a rebuke undead attempt to use her corrupting touch on a docile animal, a baby, a young child (generally age 7 or younger, GM's discretion applies), or even a pregnant woman (in which case the touch affects the unborn child). If the victim fails a Will save DC 10 + 1/2 the cleric's class level + the cleric's Charisma modifier, it becomes feral or cruel, and its alignment shifts to Evil. This effect is instantaneous, but it can be reversed by a Remove Curse, Restoration, or Break Enchantment cast within 24 hours, by an Atonement cast later, or by slaying the Cleric who originally corrupted the victim in the first place. This ability may be used on 1 cubic foot per level of water or food instead, in which case the water becomes befouled and undrinkable and the food spoils and rots. NOTE: A PC never counts as lacking a mind strong enough to resist except under extremely extraordinary circumstances (physically transformed into a baby by a powerful spell, Feebleminded, etc, in which case she's pretty much being NPCed for the moment anyway and this power is the least of her worries!).</p><p></p><p>Spells</p><p>1 Doom</p><p>2 Desecrate</p><p>3 Bestow Curse</p><p>4 Taste of Evil (see below)</p><p>5 Unhallow</p><p>6 Harm</p><p>7 Insanity</p><p>8 Unholy Aura</p><p>9 Soul Bind</p><p></p><p></p><p>Taste of Evil</p><p>Enchantment [Mind-Affecting and Evil]</p><p>Level Cleric 5, Corruption 4</p><p>Components: V,S,DF</p><p>Casting time: 1 standard action</p><p>Range: Close</p><p>Target: One creature</p><p>Duration: 1 hour / level</p><p>Saving Throw: Will negates</p><p>SR: Yes</p><p></p><p>On a failed Will save, the affected creature becomes Evil. This does not change the target's allegiances or outlook in any other way, so they won't just randomly attack their friends, but their sudden dark epiphany may make them more amenable to doublecrossing their allies or other such shady negotiations. Because Taste of Evil is a Mind-Affecting spell, a Paladin who commits an evil act because of the spell (or any similar class that loses their abilities to due an alignment violation caused by the spell) can receive an Atonement without costing XP, as usual for the Atonement spell.</p><p></p><p>(Discussion of the spell: Compare to Dominate Person--much less useful in controlling actions and shorter duration too. This is less a useful combat or control spell and more for flavour of corrupting people)</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2976434, member: 29014"] I decided in the Espra thread that I was going to work on some new domains, but since Espra's already been accepted and archived, I figured that means I should work on them in a new thread. So here goes: Temptation Domain Granted Power (Boon of Temptation): The cleric can grant a dark boon to those who please her. She may expend a Rebuke undead attempt for the day in order to attempt to grant her boon to a willing or helpless target (but not herself) with a kiss, a hug, a pat on the back, or a similar gesture. An unwilling target receives a Will Save DC 10 + the cleric's Charisma modifier to resist the boon. So long as the cleric is pleased with the boon's recipient, the boon grants the target a +2 profane bonus to any one ability score, but if she chooses, she may transform the bonus to a -4 profane penalty as a free action, or back into a +2 profane bonus whenever she wishes. Either way, the boon's effects fade away after 1 hour per level. A cleric may only have one such boon active at any given time. If the cleric grants a boon while another of her boons is active, all boons but the most recent fade away immediately. Spells 1 Charm Person 2 Enthrall 3 Suggestion 4 Charm Monster 5 Dominate Persion 6 Mass Suggestion 7 Mass Charm Monster 8 Sympathy 9 Dominate Monster Corruption Domain Granted Power (Corrupting Touch): The cleric's very touch can corrupt and warp anything around her that lacks a mind strong enough to resist. She may expend a rebuke undead attempt to use her corrupting touch on a docile animal, a baby, a young child (generally age 7 or younger, GM's discretion applies), or even a pregnant woman (in which case the touch affects the unborn child). If the victim fails a Will save DC 10 + 1/2 the cleric's class level + the cleric's Charisma modifier, it becomes feral or cruel, and its alignment shifts to Evil. This effect is instantaneous, but it can be reversed by a Remove Curse, Restoration, or Break Enchantment cast within 24 hours, by an Atonement cast later, or by slaying the Cleric who originally corrupted the victim in the first place. This ability may be used on 1 cubic foot per level of water or food instead, in which case the water becomes befouled and undrinkable and the food spoils and rots. NOTE: A PC never counts as lacking a mind strong enough to resist except under extremely extraordinary circumstances (physically transformed into a baby by a powerful spell, Feebleminded, etc, in which case she's pretty much being NPCed for the moment anyway and this power is the least of her worries!). Spells 1 Doom 2 Desecrate 3 Bestow Curse 4 Taste of Evil (see below) 5 Unhallow 6 Harm 7 Insanity 8 Unholy Aura 9 Soul Bind Taste of Evil Enchantment [Mind-Affecting and Evil] Level Cleric 5, Corruption 4 Components: V,S,DF Casting time: 1 standard action Range: Close Target: One creature Duration: 1 hour / level Saving Throw: Will negates SR: Yes On a failed Will save, the affected creature becomes Evil. This does not change the target's allegiances or outlook in any other way, so they won't just randomly attack their friends, but their sudden dark epiphany may make them more amenable to doublecrossing their allies or other such shady negotiations. Because Taste of Evil is a Mind-Affecting spell, a Paladin who commits an evil act because of the spell (or any similar class that loses their abilities to due an alignment violation caused by the spell) can receive an Atonement without costing XP, as usual for the Atonement spell. (Discussion of the spell: Compare to Dominate Person--much less useful in controlling actions and shorter duration too. This is less a useful combat or control spell and more for flavour of corrupting people) [/QUOTE]
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