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<blockquote data-quote="Patlin" data-source="post: 3349848" data-attributes="member: 17264"><p>I wasn't intentionally ignoring the proposal... I commented earlier, and my position hasn't really changed. I've mostly returned because the proposal seems to be in limbo.</p><p></p><p>I really, really, really utterly despise effects that change a characters alignment. In my opinion, changing my characters alignment to evil would be a thousand times worse than killing the character. That's really my major reluctance with the proposal... what you see as an ability that does almost nothing and is just for flavor, I see as a complete gamekiller.</p><p></p><p>Here's an alternate suggestion. It's quite a bit different, but I'll throw it on the table in the spirit of compromise. It's still nasty, maybe even more so, but it doesn't completely change the personality of the target... which is even more cruel, if you think about it. All of the terrible remorse!</p><p></p><p>Granted Power: Curse of Corruption</p><p>The cleric's very touch can corrupt and warp anything around her that lacks a mind strong enough to resist. Once per day, she may expend a rebuke undead attempt to use her curse of corruption on any creature. If the victim fails a Will save DC 10 + 1/2 the cleric's class level + the cleric's Charisma modifier, it becomes subject to the curse. Once per day at a time chosen by the DM, the character is filled with an overwhelming urge to do evil. The presence of a vulnerable good or innocent creature will normally trigger the curse if it hasn't been previously triggered on that day. At such a time, the character is entitled to an additional saving throw at the original DC. If this saving throw is failed, the character acts in a viscous and malevolent manner -- an otherwise kindhearted person might drown a puppy, push a stranger off a ledge, or coup de grace a trusted friend whom he had been intending to heal. Like the bestow curse spell, the curse is permanent but can be removed by sufficiently powerfull magic. The curse bestowed by this power cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. </p><p></p><p>This ability may be used on 1 cubic foot per level of water or food instead, in which case the water becomes befouled and undrinkable and the food spoils and rots.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3349848, member: 17264"] I wasn't intentionally ignoring the proposal... I commented earlier, and my position hasn't really changed. I've mostly returned because the proposal seems to be in limbo. I really, really, really utterly despise effects that change a characters alignment. In my opinion, changing my characters alignment to evil would be a thousand times worse than killing the character. That's really my major reluctance with the proposal... what you see as an ability that does almost nothing and is just for flavor, I see as a complete gamekiller. Here's an alternate suggestion. It's quite a bit different, but I'll throw it on the table in the spirit of compromise. It's still nasty, maybe even more so, but it doesn't completely change the personality of the target... which is even more cruel, if you think about it. All of the terrible remorse! Granted Power: Curse of Corruption The cleric's very touch can corrupt and warp anything around her that lacks a mind strong enough to resist. Once per day, she may expend a rebuke undead attempt to use her curse of corruption on any creature. If the victim fails a Will save DC 10 + 1/2 the cleric's class level + the cleric's Charisma modifier, it becomes subject to the curse. Once per day at a time chosen by the DM, the character is filled with an overwhelming urge to do evil. The presence of a vulnerable good or innocent creature will normally trigger the curse if it hasn't been previously triggered on that day. At such a time, the character is entitled to an additional saving throw at the original DC. If this saving throw is failed, the character acts in a viscous and malevolent manner -- an otherwise kindhearted person might drown a puppy, push a stranger off a ledge, or coup de grace a trusted friend whom he had been intending to heal. Like the bestow curse spell, the curse is permanent but can be removed by sufficiently powerfull magic. The curse bestowed by this power cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. This ability may be used on 1 cubic foot per level of water or food instead, in which case the water becomes befouled and undrinkable and the food spoils and rots. [/QUOTE]
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