Pigeon
First Post
My gaming group used to play a whole load of different RPG genres and titles about seven or eight years ago, but then the group disintegrated due to half of us going away to university and all the other kind of things that split up 18 year olds friendships.
We recently managed to pull ourselves back into a gaming group about a year ago and have been having a great time rediscovering joys of roleplaying, mixing both a little more maturity and a nice feeling of nostalgia over previous games. The credit for all this can probably be placed at the door of 3rd ed D&D as an interest in what had been done to the old classic inspired us all to start again.
Anyhow, we have been playing D&D exclusively for the past year and a bit, and I and another player are starting to feel its time to give something else a bash. I bought spycraft and am getting really enthusiastic about giving it a go. Unfortunately a couple of the players are not, preferring to keep to a fantasy theme.
Now these people are not unreasonable, and are actually willing to give it a go - but it is certainly more fun (and easier) to GM for a group who are excited about a new setting than for those who are just playing to keep you happy.
So... Can anyone think of any ways to get my group more into the prospect of playing spycraft. I'm due to start a small test campaign in about two months when our current D&D game is going to draw to a natural pausing point. I've already done a web site...
Syke Foundation
Which is going to slowly feed bits of the spycraft lite game rules as well as a bit of flavor on the campaign world in order to ease them in gently to the transition. My players are used to checking a web site each week for campaign journals and the like, so they shouldn't mind looking at it once in a while.
I'm also thinking about printing out index cards with the details and backgrounds of NPC's on them (with perhaps a photo too) and mailing them to their houses in envelopes marked "TOP SECRET".
Any other ideas?
We recently managed to pull ourselves back into a gaming group about a year ago and have been having a great time rediscovering joys of roleplaying, mixing both a little more maturity and a nice feeling of nostalgia over previous games. The credit for all this can probably be placed at the door of 3rd ed D&D as an interest in what had been done to the old classic inspired us all to start again.
Anyhow, we have been playing D&D exclusively for the past year and a bit, and I and another player are starting to feel its time to give something else a bash. I bought spycraft and am getting really enthusiastic about giving it a go. Unfortunately a couple of the players are not, preferring to keep to a fantasy theme.
Now these people are not unreasonable, and are actually willing to give it a go - but it is certainly more fun (and easier) to GM for a group who are excited about a new setting than for those who are just playing to keep you happy.
So... Can anyone think of any ways to get my group more into the prospect of playing spycraft. I'm due to start a small test campaign in about two months when our current D&D game is going to draw to a natural pausing point. I've already done a web site...
Syke Foundation
Which is going to slowly feed bits of the spycraft lite game rules as well as a bit of flavor on the campaign world in order to ease them in gently to the transition. My players are used to checking a web site each week for campaign journals and the like, so they shouldn't mind looking at it once in a while.
I'm also thinking about printing out index cards with the details and backgrounds of NPC's on them (with perhaps a photo too) and mailing them to their houses in envelopes marked "TOP SECRET".
Any other ideas?