Testament - In the Shadow of Sinai - Characters


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Andrew D. Gable

First Post
Asenath
Israelite Spy 4

STR 10
CON 14 (+2)
DEX 16 (+3)
INT 12 (+1)
WIS 15 (+2)
CHA 12 (+1)

Hit Points: 22 / 22
Initiative: +7 (+4 Improved Initiative, +3 Dex)
AC: 15 (+3 Dex, +2 Wis), flat-footed 12, touch 15
Attacks: Short sword +3 melee, damage 1d6 (19-20/x2); sling +6 ranged, damage 1d4
Fort Save: +6
Ref Save: +4 (+6 vs. charm)
Will Save: +4
Piety: 0 / 14
Flaw: Wrathful

Languages: Hebrew, Egyptian
Skills: Bluff +6, Diplomacy +7, Escape Artist +6, Gather Information +11, Hide +8, Intuit Direction +5, Listen +8, Search +5, Sense Motive +12, Spot +7, Tumble +6.
Feats: Alertness, Dodge, Improved Initiative, Skill Focus (gather information), Skill Focus (sense motive)
Equipment: Short sword, sling w/ 10 stones, commoner’s outfit

XP: 6,000 / 10,000
23 years old, 5'4", 108 lbs.

Asenath was born to Mahu, a guardian at a lesser temple of Khnum in the Egyptian city of Heliopolis, and Naomi of Judah, an Israelite slave. Asenath’s father wanted nothing to do with her, and she grew up despising the Egyptians and their enslavement of the Israelite people.

When she came of age (16), Asenath was given to Eleazar, son of Maaz of Naphtali, another slave. She bore him a daughter, Miriam, a year later. When Eleazar was killed by the pursuing Egyptians, this was a terrible blow to Asenath who had a young daughter to support. This, combined with the desperation of wandering, honed her anger to a fine point. Asenath is now prone to fits of rage.

At the behest of the Israelite priests, Asenath managed to direct part of her anger into helping her people find a homeland. She was sent by the elders to scout around the land of Canaan. And so she is...
 

Melech ben Hurai
Middle-aged male human (Israelite) Ranger 4
Hit Dice: 4d8 + 8 (32 hp)
Str 12 (13 - 1 (age))
Dex 14 (15 - 1 (age))
Con 14 (15 - 1 (age))
Int 12 (11 + 1 (age))
Wis 16 (14 + 1 (age) + 1 (level))
Cha 12 (11 - 1 (age))

Attack: +7 ranged masterwork mighty (+1) composite longbow 1d8 + 1, +5 melee handaxe 1d6 + 1
Init: +2
AC: 14 (+2 Dex, +2 studded leather cloak), flat-footed 12, touch 12
Saves: Fort +6, Ref +6, Will +4

Skills: Diplomacy +6 (5 ranks), Handle Animal +6 (5 ranks), Heal +6 (3 ranks), Hide +8 (5 ranks), Knowledge (dreams) +2 (1 rank crossclass), Knowledge (nature) +2 (1 rank), Knowledge (religion) +8 (7 ranks), Listen +7 (4 ranks), Move Silently +8 (5 ranks), Profession (hunter) +10 (7 ranks), Spot +8 (5 ranks), Survival +10 (7 ranks)

Languages: Hebrew
Flaw: World weary

Feats: Track*, Versatile (Knowledge (religion) and Diplomacy), Point Blank Shot, Rapid Shot*, Endurance*, Dreamer, Improved Animal Companion*

* = bonus ranger feat or fighting style

Special Abilities: Favoured enemy (animals +2), Favoured Terrain (desert), Wild Empathy +5, Animal Companion (Paqad, hyena - I'll post a stat block later)

Equipment: Masterwork mighty composite (+1 Str) longbow, 60 arrows, hand axe, skinning knife, snares, studded leather cloak, healer's kit, camping and wilderness survival gear (incl small tent, waterskins, blankets, flint & steel, cookpot, etc), desert travelling garments, lionskin cloak.

(The bow might be a bit much, but I assumed since hunting is his only livelihood he would have made sure the tools of his trade were as good as possible. Feel free to disallow it if it's over the top)

In bondage in Egypt, Melech's family laboured to make the mud bricks that went to build Pharaoh's great buildings and monuments. Throughout the tribe of Asher they were renowned for their size and strength, a great boon in such a physically demanding job. Melech, however, grew slight and wiry, without the towering strength of his elder brothers Joel and Eleazar.

Continually surpassed by the might of his brothers and cousins, Melech took to spending more and more time in the wilderness. Over time, by listening to the herdsmen and the trappers, he taught himself to hunt, and soon began to support himself through the pelts he brought home rather then the bricks that he made. Hurai was displeased at this development, and when the time came to divide his possessions amongst, he granted Joel and Eleazar the lion's share. Melech was left to support himself and his young family with little more than his bow and his knowledge of the wilderness.

Melech's wife, Naarah, was disappointed at this - she had married into Melech's family in the hope her children would inherit a respected living in the brickmills when they came of age. She considered divorce, but the couple had two young children, Sarai and Shimon, and she did not want to endanger their future further, Somewhat chastened by the impact that his choices had had on his children's prospects, Melech took great care to see they recieved a proper education in matters both religious and practical. But he still had to put food on the table, and so he spent many long days in the wastes, hunting predators that had attacked Israelite herds and taking pelts to sell.

Sarai married a tailor's son, who Melech met while selling furs, at age 15. Melech found Shimon a position in his old family brickyards, but Shimon resented being a mere labourer for his more prosperous cousins, and eventually bought a spear and shield and became a guardsman and soldier. He married late, to the daughter of a smith whose fondness for wine had diminished his fortunes. Shimon made no secret of blaming his father for his humble circumstances, and, bone-weary of his son's anger and his wife's distance, Melech took to spending more time in the wilderness again. Having spent much of his life roaming them, the wastes held few of the superstitious fears for Melech as they did for most, but this time even he felt as if something unusual was happening.

The occasional strange, unsettling dream he dismissed as the result of regrets and advancing age, but the hyena was a different matter. A big, powerful, heavy-jawed male, it trotted fearlessly up to Melech as he pitched his tent in the desert, and lay down at his feet. In the following days it flushed his quarry, shared his fire and devoured the skinned carcasses he left behind. It even followed him back to the settlement, ignored the skittish herds completely, and guarded his door. Melech's neighbours were deeply suspicious of the strangely-behaved carrion-eater that travelled with the ragged, weatherbeaten hunter, and suspected sorcery or worse. Despite their demands, Melech refused to slay or drive off the beast, suspecting it to be an omen or sign. He named it Paqad, meaning visitor. Relations between Melech and his neighbours deteriorated, and he and Naarah found themselves shunned.

This state of affairs lasted nearly a year before greater events intervened. Moses called down the ten plagues, and the Israelites departed Egypt. Knowledgable wilderness guides were suddenly at a premium, and Melech found himself (barely) tolerated once again. So it continued until Moses climbed Mount Sinai. That night, in his lonely tent on the far-flung edge of the camp, Melech dreamed - the most vivid dream he had ever had. He dreamed of [insert DM's description here], and somehow knew that it was a command from the Lord, that he must [insert DMs desired campaign direction here].

Melech awoke, drained and aching already, just as the call went around for jewellery to be smelted into the golden calf. He had thought he had done enough. Sacrifice to your God, raise your family, teach your son, support your wife, see your daughter well married. And in return? Watch your son grow up to sneer at you, venture out to crack your bones and tear your muscles in the wilderness year after year, accept the filty stares of your neighbours, and learn to ignore the way they fearfully hustle their children aside as you pass by.

And now, yet another burden had been laid upon him. The path of those called by the Lord was rarely a smooth one, he knew. He gathered his bow, stretched long and painfully, and stepped forward, Paqad loping at his heels.

Paqad - Hyena
Medium Magical Beast (augmented animal)
Hit Dice: 2d8+4 (18 hp)
Initiative:
+2
Speed:
50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple:
+1/+3 Attack: Bite +3 melee (1d6+3)
Full Attack:
Bite +3 melee (1d6+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Trip
Special Qualities:
Low-light vision, scent
Saves:
Fort +5, Ref +5, Will +1
Abilities:
Str 14, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Skills: Hide +3*, Listen +6, Spot +4
Feats:
Alertness

Trip (Ex): A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.
Skills: *Hyenas have a +4 racial bonus on Hide checks in areas of tall grass or heavy undergrowth.
Tricks: Paqad knows the tricks Attack, Defend, Down, Heel, Guard, Come and Stay
Link (Ex): Melech can handle Paqad as a free action, or push him as a move action. Melech gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Paqad.
Share Spells (Ex): At Melech's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Paqad. Paqad must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Paqad if he moves farther than 5 feet away and will not affect him again, even if he returns to the druid before the duration expires.
 

Ghostknight

First Post
Avram ben Yisroel

Male Human
Rogue
Alignment: Lawful Neutral

Str: 12 (+1) [4 points]
Dex: 16 (+3) [8 points +1level]
Con: 14 (+2) [6 points]
Int: 14 (+2) [6 points]
Wis: 10 (+0) [2 points]
Cha: 14 (+2) [6 points]

Class Abilties:trapfinding, Evasion Sneak attack +2d6, trap sense +1, Uncanny dodge


Hit Dice: 4d6
HP: 26
AC: 15 (+2 armor, +3 Dex), touch 13, flat-footed 12
Init: +3 (+3 Dex)
Speed: 30ft

Saves:
Fortitude +4 [+1 base +2 Con]
Reflex +8 [+4 base, +3 Dex]
Will +4 [+1 base, +2 Iron Will]
All: +1 from tzitzit.

BAB/Grapple: +3/+4
Melee Atk: +7 Whip, 1d3 +1 dmg OR +6 Short Sword 1d6 +1 dmg

Skills:
Move silently 10 (7 ranks +3 Dex)
Hide 9 (6 ranks +3 Dex)
Intimidate 9 (7 ranks +2 Cha)
Bluff 6 (4 ranks +2 cha)
Knowledge (religion) 1 (2 Ranks) CC
Knowledge (architecture) 1 (2 Ranks) cc
Sense Motive 4 (4 Ranks)
Balance 6 (3 ranks + 3 Dex)
Open lock 6 (3 ranks + 3 Dex)
Appraise 5 (3 ranks +2 int)
Disable Device 6 (3 ranks + 3dex)
Disguise 6 (4 ranks, +2 Cha)
Escape Artist 6 (3 ranks + 3 Dex)
Tumble 6 (3 ranks + 3 Dex)
Diplomacy 6 (4 ranks, +2 Cha)
Spot 3 (3 Ranks)
Search 6 (4 ranks +2 int)
Gather Information 7 (5 +2 Int)
Climb 6 (3 ranks + 3 Dex)

Feats:Exotic Weapon Proficiency (Whip), Weapon Finesse, Iron will

Weapon Proficiencies: Simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Light armor


Special Abilities Sneak Attack +2d6, Trapfinding, Trapsense, Evasion, Uncanny dodge

Languages: Egyptian, Hebrew Rank 2

Equipment:
Tzitzit of protection +1 (as cloak of protection, in position of mantle)
Masterwork Leather Armor
Masterwork Whip
Backpack
Waterskin
50 feet fine rope
Adventurer's outfit
Signet ring (for defunct Egyptian holdings)
Five days iron rations
10 candles
Tinderbox
Gold bangles, earrings and necklace
Money: 30 shekalim


Appearance: His black hair has been cropped short to the skull to remove his previous, very obvious, Egyptian style hair cut. He typically dresses in a robe covering his body, belted at the waist with tzit-tzit at all corners. His black eyes fade into the darkness of his face, deepset with prominent eyebrows above.


Background: Avram was born Sulei ibn Geria. His father was one of the forman on the building of the city og Pithom for Pharoah. He grew up around the hebrew slaves - delighting in tormenting them and giving orders to those much older than himself - yet another humiliation for the jewish slaves. When old enough he was apprenticed to his father and started work as a slave master in the building of the city, spending with the master architect and learning his trade.

Like others, he laughed at the coming of Moses, seeing an ineffectual Egyptian Prince that had fallen out of favor and making a play for power over the slaves. But the coming plagues shook him. Especially when the court magicians were no longer able to emulate the miracles that this God of Moses seemed capable off. The dying of the cattle, and the fiery hail from the sky convinced him that whomever thos God was that Moses and the hebrews called on, he was surely more powerful than any of the Egyptian Gods!

So he went to the land of Goshen, to the camps of the tribe of Manasseh, hoping that these descendents of an Egyptian minister would listen to him. He wandered the land, begging them to teach him and take him in, but some recognised him

and chased him away. It was in the tribe of Judah that he finally found succour. An elderly man, Amir ben Shedrach haYehuda, one whom he had once ridiculed, took him in and taught him of this God, the God of Abraham, Isaac and Jacob, the God of the Children of Israel. He changed his name to Avram, to honor the patriarch but not having the hubris to take the name given to the patriarch by God, and called his father Israel, forsaking all ties to his Egyptian heritage and family.

As the ninth plague of Darkness descended, he walked in the light with the rest of the faithful Jews, and as his teacher had no family of his own, when it came time to offer the Pascal sacrifice he went out, got a lamb, and slaughtered it for them both, smearing the blood on their doorpost - a final, and complete, break with his past - slaughtering a creature that previously had been his God.

In the morning he left with the Israelites, hastily packing his few possessions onto a cart, pulling bread not yet ready from the oven, put Amir onto a cart and joined the rest in moving off to worship. He saw his grieving parents on the way, his eldest brother one of the victims of the miracle of the previous night, but he held his head high, marching off without looking back.

At the sea he watched as the armies of Pharoah drowned, he had seen the Egyptian Gods defeated by Hashem, now he saw their physical might drowned and knew that with Hashem the Children of Israel could never loose!
 

Maerdwyn

First Post
Tsedeq son of Pali of the Tribe of Dan
Israelite Fighter 4

STR 17 (+3) CON 16 (+3) DEX 14 (+2) INT 10 (+0) WIS 12 (+1) CHA 10 (0)

Hit Points: 47 Initiative: +6 (+4 Improved Initiative, +2 Dex)
AC: 15 (+2dex +3 Studded Leather), flat-footed 13, touch 12
Attacks:Bab +4 Melee +8* Greatclub 1d10+6** Ranged +6 Spear 1d8+3
Fort Save: +7 Ref Save: +3 Will Save: +2
Piety:
Flaw:Fanaticism, Warmongering

Languages: Hebrew,
Skills (14): Intimidate 4 (4+0), Spot 2 (2+1) Survival 3 (4+1). Knowledge (religion) 2 (4+0) No Ranks: Climb 3 (3), Craft 0 (0), Handle Animal 0 (0), Jump 3(3), Ride 2 (2), and Swim 3 (3), Perform 0 Diplomacy 0


Feats: Improved Initiative, Power Attack, Weapon Focus (GreatClub*), Weapon Specilisation (GreatClub**), Cleave, Combat Reflexes (+2)

Equipment: Great Club (1d10/x2), Spear (1d8/x2,20ft), Studded Leather Armour, leather straps bound around his forearms & wrist, and a blonze circlet around his head to keep the hair from his eyes.

24 years old, 6'6", 197 lbs.

Standing 6'6" tall Tsedeq is a gigantic figure even amongst the other Danites and as he was growing up it was only natural that comparisons were drawn between himself and that greatest of Danite Judges. Tsedeq (whose name means righteous) has been inspired by the comparison and the legend and has formed an image of himself as a Warrior for his people, taking his righteous fury against all thos who oppose Yaweh Elohim Israel. Sometimes however his drive is fanatical and his fury at perceived enemies insatiable.
Tsedeq wears his hair long and in the manner of his ancestor it has never been cut. Tsedeqs mother Pali still lives but his father was killed years earlier during what was Tsedeqs first battle.
Unusually Tsedeq himself has not yet found a wife, the girl he had courted during his younger years was given by her father to another man. Since then Tsedeq has devoted himself to his self appointed role as Defender of the people. Lately however his interests have been piqued by the widow Asenath (;))
 

Maerdwyn

First Post
Caleb
Levite Priest 4

STR 10
CON 14 (+2)
DEX 12 (+1)
INT 15 (+2)
WIS 16 (+3)
CHA 12 (+1)

Hit Points: 24 / 24
Initiative: +1 (+1 Dex)
AC: 11 (+1 Dex)
Attacks: Staff + 3 melee, damage .. ( .. ); sling + 4 ranged, damage 1d4
Fort Save: +4
Ref Save: +1
Will Save: +4
Piety: 0 / 30
Flaw: Fanatic
Domains: Law, Protection
Flaw: Fanatic
Languages: Hebrew
Skills: Concentration 6 (+2), Craft 3, Diplomacy 6 (+1), Heal 3 (+1), Intimidate 7 (+1), Knowledge (religion) 7 (+2), Perform 4 (+1), Profession, Sense Motive 6 (+3), Spellcraft
Feats: Pious, Turning Spell, ..
Equipment: Staff, sling w/ 10 stones, Priest’s outfit

XP: 6,000 / 10,000
28 years old, 5'8", 132 lbs.

I was born a couple years after God freed our people from the bonds of the Egyptians. I was fortunate enough to be born into the Levite tribe. I was chosen from my birth to do God’s bidding. There are many who don’t want these duties, or would rather be free to follow their own whims, but for me, there is nothing I’d rather do.

Since I was young, I’ve been instructed in God’s teachings. I was told of the miracles that led to our freedom from the tyranny that was Egypt; the locust swarms, how the rivers turned to blood and the death God’s angels reaped upon the land of the pharaohs. I was told of the parting sea, where the waters opened up so that we, God’s chosen people could flee the pursuing slavers and how the waters then swallowed those who’s goal was to enslave us once again. God’s gifts to us have been plentiful.

Despite God’s grace and these wondrous displays of might, there are those among us, many whom even witnessed these miracles first hand, who now turn their backs upon God. These people saw God’s power with their own eyes, received the food He sent from the Heavens, yet they now doubt his existence and cry that he has abandoned us. Now they turn to false gods, the gods of those below us. They create golden calves and offer sacrifices to them. It makes me sick. All of the grace that god has shown us, yet they turn their backs upon him.

My own sister Sarah gave her jewelry to melt into an idol! We who have received blessing upon countless blessing now turn our backs on the one who has freed us. I will no longer tolerate this. Those that bear false worship, those that look towards the heathens for spiritual guidance will suffer my wrath. The demons that possess these misguided fools will be banished in His name by my hand. I will seek out the idolaters and the heathens that tempt them and I will drive them from the earth. The Lord frees us, yet they once again beg for slavery, they once again beg for punishment from Him. Only strict guidance from those in my position can aid in turning us from this fate. By my word, I will do what the Lord has asked me to.
 

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