For those of you who are more dissatisfied with 4E, particularly the classes, powers system, or resource management model . . . did YOU typically like spellcaster-types or non-spellcaster-types before?
I like fighters and thieves most.
For those of you who are more dissatisfied with 4E, particularly the classes, powers system, or resource management model . . . did YOU typically like spellcaster-types or non-spellcaster-types before?
I was about to post the same thing.
FWIW, I am dissatisfied with 4E (though perhaps marginally less dissatisfied than I was with 3E/3.5) and I prefer to play barbarians and magic-users (not at the same time, duh!).
This is a big point of debate. Its genre confusion. For some people having four color superheroes runs against the genre of heroic fantasy. It would be like having Gandalf in the X Men. Sometimes genre blends can work out great but they usually run better in a universal system that handles both styles. The 4E design shifted the genre focus away from fantasy and more towards supers with fantasy trappings. Some people are happy with the shift and others would prefer that D&D remain a fantasy game at its core and let those who run it decide how much supers stuff to add to the mix.
I guess the part I put in bold text helps explain why the shift from fantasy to supers happened.
OK then if that is the assertion then riddle me this?
Why, if OD&D is a "miniatures combat engine with a few bits of wire and pretty words tacked on" does the system not require a board or markers to play?
The rules for every edition of D&D have been primarily concerned with combat. Admittedly, the parts of the rules that are not combat specific are just as important. However, given how much combat happens in typical D&D games, the rules for them need to be balanced. And it is very difficult to balance the game if you try to justify in combat discrepencies with out of combat abilities. The 4th edition ruleset decided to make some pretty heavy mechanical changes to acheive two goals. Streamline the preptime and book keeping in game, and make every class equally capable as other classes in battle. Other editions lead to this kind of problem at some point.
YouTube - Angel Summoner and BMX Bandit
It may make for great fiction. It will not make for a great game in the long run.
END COMMUNICATION
I wonder why everyone seems to have no problem at all with Wizards and Clerics who are totally "divorced from reality", but anyone with a sword in his hand had better be exactly like the next door neighbor in real life...
A reasonable analogy. However, while playing as Batman can be pretty damn awesome, its not nearly as much fun when the guy next to you is playing Superman and your up against Doomsday.
Or to use the Marvel analogy, you can put someone like Captain America on the Avengers. But if you have guys like Thor or the Sentry on the team at the same time, you are going to run into situations where Captain America is not really going to need or be able to do much.