I am making a dungeon for my players that will effectively be a series of test. I want it to test several aspects of adventuring life. I have the names of the tests, but can't think of the actual tests.
So far:
1. Intellect before Brawn
Enter a room. There is a 10' bridge spanning a chasm. Immediately, any spellcaster knows magic does not work here.
On the bridge stands a behemoth in black armor, with a terrible looking sword. It's eyes glow read as it darkly announces,
"Only a True Swordsman can defeat me."
The creature is not beatable by any means.
The solution: Sheathe your weapon and embrace the guardian, shake his hand, anything like that. If done so, the guardian nods, steps aside, and intones,
"Only a True Swordsman knows that there are things where a sword is useless."
2. A measure of Greed
They are given 3 options
1. Receive a gem that can be priceless in value
2. Receive 5,000 GP (adjust depending on level) each now
3. Receive a map to a great treasure
When I did this the gem was something an alternate material plane race who was now extinct would have paid anything for. The $$$ was real, and the map was real (used to begin the next campaign).
3. The Greater Good
In an otherwise empty room, they players are confronted with a figure (can be anything you want). They are given three options and must choose one; To completely eradicate a race on your world (like elves for instance), to let the figure choose, or to let the choice fall randomly.
Do the players take the responsibility in their own hands, let fate decide, or let someone else take the control.
What I still need:
4. Test of Leadership
5. Test of Wisdom
6. Test of Courage
7. Test of Skill
8. Test of Mercy
Can anyone on the vast network of ENWorld help me? Thanks.
So far:
1. Intellect before Brawn
Enter a room. There is a 10' bridge spanning a chasm. Immediately, any spellcaster knows magic does not work here.
On the bridge stands a behemoth in black armor, with a terrible looking sword. It's eyes glow read as it darkly announces,
"Only a True Swordsman can defeat me."
The creature is not beatable by any means.
The solution: Sheathe your weapon and embrace the guardian, shake his hand, anything like that. If done so, the guardian nods, steps aside, and intones,
"Only a True Swordsman knows that there are things where a sword is useless."
2. A measure of Greed
They are given 3 options
1. Receive a gem that can be priceless in value
2. Receive 5,000 GP (adjust depending on level) each now
3. Receive a map to a great treasure
When I did this the gem was something an alternate material plane race who was now extinct would have paid anything for. The $$$ was real, and the map was real (used to begin the next campaign).
3. The Greater Good
In an otherwise empty room, they players are confronted with a figure (can be anything you want). They are given three options and must choose one; To completely eradicate a race on your world (like elves for instance), to let the figure choose, or to let the choice fall randomly.
Do the players take the responsibility in their own hands, let fate decide, or let someone else take the control.
What I still need:
4. Test of Leadership
5. Test of Wisdom
6. Test of Courage
7. Test of Skill
8. Test of Mercy
Can anyone on the vast network of ENWorld help me? Thanks.