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Teutini (A C&C Setting)
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<blockquote data-quote="jdrakeh" data-source="post: 3043904" data-attributes="member: 13892"><p>Good question. Teutini is a stand alone setting that uses the C&C <em>system</em>, but not all of the <em>options</em> (and, remember, classes and races are optional - they don't have to exist in every campaign setting). As it stands, Teutini has its own setting-specific races (in this case, two human cultures) and classes (Wyrm Shaman and Reaver), with a few rules for integrating two existing C&C classes (Fighters and Wizards) into the setting. </p><p></p><p>Teutini is a very focused setting -- it's savage Stone Age adventure, not just in name, but in design. I chose C&C because it works well to model the realities of the setting, without pulling back the focus and watering it down. Plus, it'a good demonstration of how C&C isn't just good for psuedo-European fantasy -- that's what it does by default, but that is by no means what it's limited to. </p><p></p><p>It's the old "All D&D settings must have elves, dwarves, talking dragoins, etc" syndrome -- people see C&C and forget that, just because an option is in the rule book, doesn't make it a mandatory part of all settings based on said product <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Now, as to why I didn't use True20....</p><p></p><p>First, True20 is built to accommodate highly individual characters -- in a primitive society, there isn't a lot of diversity. The static nature of C&C classes better reflects this reality than the dynamic skill lists and feats of True20 do. True20 is actually my system of choice in many instances, but not in this one -- I felt that it would, specifically because it is designed to be so open, fail to capture a setting so tightly focused. </p><p></p><p>Second, the focus of C&C rules on combat by design (i.e., its inclusion of detailed rules for combat, but not for social interaction) better suits the premise of the setting (hunting dragons) than the wide open rules landscape of True20. Again, this comes back to the focus of True20 as a system -- it is designed to make possible a great many thing during play, while Teutini is about some very specific things (which is where the focus needs to be). </p><p></p><p>So, in summation, Teutini is designed for use with C&C (Seige Engine) because that system keeps the focus tight and on all the elements it needs to highlight. True20, while a great system, is better suited to settings with a less focused premise than that of Teutini. </p><p></p><p>[Note: Teutini will contain notes for slotting it into existing C&C settings (with their elves, dwarves, and talking dragons in all of their glory), but by default, that's not what it is deigned for.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3043904, member: 13892"] Good question. Teutini is a stand alone setting that uses the C&C [i]system[/i], but not all of the [i]options[/i] (and, remember, classes and races are optional - they don't have to exist in every campaign setting). As it stands, Teutini has its own setting-specific races (in this case, two human cultures) and classes (Wyrm Shaman and Reaver), with a few rules for integrating two existing C&C classes (Fighters and Wizards) into the setting. Teutini is a very focused setting -- it's savage Stone Age adventure, not just in name, but in design. I chose C&C because it works well to model the realities of the setting, without pulling back the focus and watering it down. Plus, it'a good demonstration of how C&C isn't just good for psuedo-European fantasy -- that's what it does by default, but that is by no means what it's limited to. It's the old "All D&D settings must have elves, dwarves, talking dragoins, etc" syndrome -- people see C&C and forget that, just because an option is in the rule book, doesn't make it a mandatory part of all settings based on said product ;) Now, as to why I didn't use True20.... First, True20 is built to accommodate highly individual characters -- in a primitive society, there isn't a lot of diversity. The static nature of C&C classes better reflects this reality than the dynamic skill lists and feats of True20 do. True20 is actually my system of choice in many instances, but not in this one -- I felt that it would, specifically because it is designed to be so open, fail to capture a setting so tightly focused. Second, the focus of C&C rules on combat by design (i.e., its inclusion of detailed rules for combat, but not for social interaction) better suits the premise of the setting (hunting dragons) than the wide open rules landscape of True20. Again, this comes back to the focus of True20 as a system -- it is designed to make possible a great many thing during play, while Teutini is about some very specific things (which is where the focus needs to be). So, in summation, Teutini is designed for use with C&C (Seige Engine) because that system keeps the focus tight and on all the elements it needs to highlight. True20, while a great system, is better suited to settings with a less focused premise than that of Teutini. [Note: Teutini will contain notes for slotting it into existing C&C settings (with their elves, dwarves, and talking dragons in all of their glory), but by default, that's not what it is deigned for.] [/QUOTE]
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