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I do not consider the golf-bag of weapons or the awesome dagger mage to be BAD PLAYER BEHAVIOR at all. i consider both of them "common sense for an uncommon world." I have stated this MANY TIMES.
I consider the flaw to be the system or rule which makes these "reasonable choices" in the first place. If i tell my players in black and white that the mage while hasted gets an extra attack action, i should not gripe about them then finding a use for that action and thus gving birth to the awesome dagger-mage. if i tell the players that designer-dr is in then i should not gripe or fret when they begin looking for golf baggies of weapons to deal reasonably with the issue.
Instead i should be criticizing ME for handing them that rule in the first place GIVEN it provokes such an obvious, reasoned response.
In other words, if i don't want to see them do X, i should not tell them i will pay them (reward them) if they do X.
The fault would be mine were i to implement the rule, not theirs.
See, to me this isn't about POWERGAMERS and BAD PLAYERS or BAD ATTITUDES... its about rules which show clear and distinct repercussions and the value of those repercussions.
Besides, propaganda to the contrary... powergaming and crunching combat stats is NEITHER bad gaming NOR exclusive of roleplaying. Some of the best roleplayers i know crunch combat stats like a pro, and vice-versa.
The game works much better when you don't view a significantly block of gamers or a significant design element of gaming as a bad thing.
Put simply, i have seen numerous posts by people who basically try and dismiss the nay-sayers by commenting that the nay-sayers should not be complaining because we dont have the whole picture. At the same time, these posters tend to voice positive conclusions of 3.5e on their own AND are not telling the yay-sayers to pipe down because we dont have the whole picture.
To me, any conclusion is only as valid as the facts it is built on and the logic that follows. it is disengenuous to use "you dont have the facts cuz more may come out" to attack only one side of the argument. It is dismissive and wrongfully so.
So, yes, i do respond to those. I also do not hem and haw and try and act like i respect that agument either. its poppycock, at least insofar as it is being used one-sidedly.
I personally think that conclusion, based on the logic you used to support it, is seriously flawed. If i chimed in on a thread entitled "which is better oriental food or italian" and saw a whole bunch of people talking about oriental and italian foods, i would not draw from this that they hated mexican food or did not partake of it.Merlion said:
Petrosian: I did not say that YOU were a combat monster and I'm sorry if I implied it. I said many of the people on the Haste/DR threads seem to be.
i concur that rules influence roleplaying and in specific the greatest aspect of that is the concept of what "reasonable" means in the world you play in. Matter of fact, this is directly impacted with my comments about favoring DND characters over FASTASY characters, which unfortunately both the designer-dr and haste-attack do, in that they reward characters who choose decidedly non-fantasy characters (the awesome mystic might of the dagger-mage and the golfer-warrior) over more traditional fantasy ones.Merlion said:
Yes, my comments were maybe a little out of thread. But to defend that let me say that for me, the rules and the roleplaying are actualy pretty closely intertwined...the rules are tools for roleplaying, and I feel ment to best represent things from fantasy. We all have our opnions of how thats best achieved.
"Gather Info" is a skill i find much more useful and reliable than "Conclusion Jumping." Matter of fact, if you stop and consider "why" before making the conclusion leaping skill check, it often saves time. Heck, even tight reading like noticing the "current" in "my current campaign" can help.Merlion said:
You had said in a post somewhere that you were not going to use 3.5 in your campaign...given the overall severity of your comments I took that to mean you would not ever be using it...sorry for the overstatement/misunderstanding.
Then you miss the point.Merlion said:
As to the rest well, yes I feel you have what I think of as an overly negative/cynical view of what players will and wont do.
I do not consider the golf-bag of weapons or the awesome dagger mage to be BAD PLAYER BEHAVIOR at all. i consider both of them "common sense for an uncommon world." I have stated this MANY TIMES.
I consider the flaw to be the system or rule which makes these "reasonable choices" in the first place. If i tell my players in black and white that the mage while hasted gets an extra attack action, i should not gripe about them then finding a use for that action and thus gving birth to the awesome dagger-mage. if i tell the players that designer-dr is in then i should not gripe or fret when they begin looking for golf baggies of weapons to deal reasonably with the issue.
Instead i should be criticizing ME for handing them that rule in the first place GIVEN it provokes such an obvious, reasoned response.
In other words, if i don't want to see them do X, i should not tell them i will pay them (reward them) if they do X.
The fault would be mine were i to implement the rule, not theirs.
See, to me this isn't about POWERGAMERS and BAD PLAYERS or BAD ATTITUDES... its about rules which show clear and distinct repercussions and the value of those repercussions.
posts focusing on combat stats and comparisons on threads specifically topiced about changes to combat rules does not to me served as any evidence of POWERGAMING tendencies. it shows staying on topic.Merlion said:
Yes I know your going to say the same of me for what i said about the posters on this thread...however I was talking specficaly about they who had evindenced powergamey behaviour not the DnD playing community as a whole.
Besides, propaganda to the contrary... powergaming and crunching combat stats is NEITHER bad gaming NOR exclusive of roleplaying. Some of the best roleplayers i know crunch combat stats like a pro, and vice-versa.
The game works much better when you don't view a significantly block of gamers or a significant design element of gaming as a bad thing.
Merlion said:
I also feel you respond a bit to harshly to people on some things some times. I'm not even going to mention the ones regarding me, but I remember posts where poster whom tend towards the liking 3.5 end of the spectrum mentioned that we should reserve judgement on the new rules till they actualy apear and you made rather scathing remarks about why they dont think that applies to the "for it" side as well as the "against it" side of the arguement. Those are the things I am commenting on
Put simply, i have seen numerous posts by people who basically try and dismiss the nay-sayers by commenting that the nay-sayers should not be complaining because we dont have the whole picture. At the same time, these posters tend to voice positive conclusions of 3.5e on their own AND are not telling the yay-sayers to pipe down because we dont have the whole picture.
To me, any conclusion is only as valid as the facts it is built on and the logic that follows. it is disengenuous to use "you dont have the facts cuz more may come out" to attack only one side of the argument. It is dismissive and wrongfully so.
So, yes, i do respond to those. I also do not hem and haw and try and act like i respect that agument either. its poppycock, at least insofar as it is being used one-sidedly.
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