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That player in the back of the room
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<blockquote data-quote="Eltab" data-source="post: 6858745" data-attributes="member: 6803337"><p>Now +3 to talk to the player away-from-table.</p><p></p><p>If what he really wants to do is listen in on other people playing, there may be a way to arrange that.</p><p>This is going to sound silly: invite him to watch a few episodes of Scooby-Doo. Point out that Shaggy and Scooby want nothing to do with figuring out the mystery - it's not safe - but they contribute anyways (sometimes despite themselves). He sounds like them at the beginning of the episode.</p><p>His character concept as he is playing it out, is currently dead weight, and he is making himself unwelcome at the table. Something has to be changed. HE has control over the most important decisions.</p><p></p><p>My primary AL character is a Scout/Spy, not a fighter. I prefer to sneak around and find out what's going on.</p><p>I contribute to the group by doing so, not by adding much DPR. I'll get into a brawl if that is what's needed, or I'll shoot arrows across the room.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6858745, member: 6803337"] Now +3 to talk to the player away-from-table. If what he really wants to do is listen in on other people playing, there may be a way to arrange that. This is going to sound silly: invite him to watch a few episodes of Scooby-Doo. Point out that Shaggy and Scooby want nothing to do with figuring out the mystery - it's not safe - but they contribute anyways (sometimes despite themselves). He sounds like them at the beginning of the episode. His character concept as he is playing it out, is currently dead weight, and he is making himself unwelcome at the table. Something has to be changed. HE has control over the most important decisions. My primary AL character is a Scout/Spy, not a fighter. I prefer to sneak around and find out what's going on. I contribute to the group by doing so, not by adding much DPR. I'll get into a brawl if that is what's needed, or I'll shoot arrows across the room. [/QUOTE]
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