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That player in the back of the room
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<blockquote data-quote="Pauper" data-source="post: 6859135" data-attributes="member: 17607"><p>Yes, yes he does. He's playing a character, and the campaign rules specify that he gets an equal share of the rewards. What's next, a rule where you divide the XP and treasure based off the percentage of HP damage each character does?</p><p></p><p></p><p></p><p>It's one thing if the character is actively being disruptive, killing NPCs instead of talking to them, or casting spells that 'accidentally' damage party members as well as the monsters when he could just as easily not include the party in his spells. In those cases, 'it's what my character would do' is not an excuse to be disruptive.</p><p></p><p>But in this case, the problem is that the other players simply don't like this guy's playstyle. My answer? Suck it up, buttercup -- there's nothing in the rules that says you have to make an attack roll to get the combat rewards. (If there was, it would actually invalidate a number of potential character options, such as the pacifist cleric noted. That's clearly not a good thing.)</p><p></p><p></p><p></p><p>Withholding rewards in opposition to the published AL rules for treasure and XP distribution would be house-ruling, which is not allowed.</p><p></p><p></p><p></p><p>Stop calling the player 'dead weight', for one? This is a problem in perception much more than it is a problem in actual rules -- take a bit of time to appreciate that D&D is not just about combat, and maybe you'll find yourself enjoying the game a bit more.</p><p></p><p>The one thing I might recommend to the DM is that, if this player is consistently avoiding combat, and not even doing things like attempting Medicine checks to stabilize fallen party members, then the DM should experiment with not counting that player against the size of the party when adjusting encounter difficulty. The downside to that option is that the party will receive less combat XP as part of their adventures because of it, but since AL has no guarantee that a party will ever receive more XP in an adventure than the minimum allowed, that's just the breaks.</p><p></p><p>The real answer? Find out what gets this player excited about D&D. In my own experience, snarking about a player or his character doesn't ever help, and only provokes the player into being even less useful to the party. Try the carrot rather than the stick, and see if that helps.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6859135, member: 17607"] Yes, yes he does. He's playing a character, and the campaign rules specify that he gets an equal share of the rewards. What's next, a rule where you divide the XP and treasure based off the percentage of HP damage each character does? It's one thing if the character is actively being disruptive, killing NPCs instead of talking to them, or casting spells that 'accidentally' damage party members as well as the monsters when he could just as easily not include the party in his spells. In those cases, 'it's what my character would do' is not an excuse to be disruptive. But in this case, the problem is that the other players simply don't like this guy's playstyle. My answer? Suck it up, buttercup -- there's nothing in the rules that says you have to make an attack roll to get the combat rewards. (If there was, it would actually invalidate a number of potential character options, such as the pacifist cleric noted. That's clearly not a good thing.) Withholding rewards in opposition to the published AL rules for treasure and XP distribution would be house-ruling, which is not allowed. Stop calling the player 'dead weight', for one? This is a problem in perception much more than it is a problem in actual rules -- take a bit of time to appreciate that D&D is not just about combat, and maybe you'll find yourself enjoying the game a bit more. The one thing I might recommend to the DM is that, if this player is consistently avoiding combat, and not even doing things like attempting Medicine checks to stabilize fallen party members, then the DM should experiment with not counting that player against the size of the party when adjusting encounter difficulty. The downside to that option is that the party will receive less combat XP as part of their adventures because of it, but since AL has no guarantee that a party will ever receive more XP in an adventure than the minimum allowed, that's just the breaks. The real answer? Find out what gets this player excited about D&D. In my own experience, snarking about a player or his character doesn't ever help, and only provokes the player into being even less useful to the party. Try the carrot rather than the stick, and see if that helps. -- Pauper [/QUOTE]
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