WayneLigon
Adventurer
Another thread made me think of this idea.
The background:
[sblock]
I ran my first ever convention game a little while ago. It was a straight-forward survival-horror Western using Savage Worlds. A combination of an insane preacher-man and some tainted water had turned an entire small town into cannibals.
The scene is set. The PCs have finally arrived in the town and are just beginning to figure out what is going on. It's hushed as they realize just how deeply in the mire they are, miles from help. A curtain moves in a house, two small figures peep out.
One of the players makes the idle comment that if it involves killing kids, even zombie kids, he'll have to step out for the rest of the session. Fair enough: every player has that One Thing They Will Never Do and this was his.
Gears spin, a few notes get made, and the house becomes the last stronghold of the uninfected because they were one of the first settlers here and thus had their own well and didn't drink from the town's common well.
[/sblock]
The question being, what is that Thing You Won't Ever Do as a player or as a GM.
Some of the easy ones might be: Rape, Torture, Beat Women, Keep Slaves, etc. Others might be: "I can't play a fat character." "I can't play an orc."
Now this isn't just 'I might not like it, but I'll go along with a group' or 'Maybe in the right circumstances'.
I mean: this is a deal breaker. You will never return to the game that features this, or play with a person who does this, or speak to the GM who does it, etc. At best, you'll talk to them once and say 'Dude, if you ever feature X again, I'm not going to be able to continue with the campaign. That's my Thing I Cannot Tolerate and I can't do it'.
For the more minor things, it still means you'll try your damndest to not play that character or get him/her killed off literally the first chance you get. As in, 'Once the party assembles on the train platform, Bob steps off in front of the 9:15. Time for a new PC, I guess. Oh look, I happen to have one right here. Carry on.'
The background:
[sblock]
I ran my first ever convention game a little while ago. It was a straight-forward survival-horror Western using Savage Worlds. A combination of an insane preacher-man and some tainted water had turned an entire small town into cannibals.
The scene is set. The PCs have finally arrived in the town and are just beginning to figure out what is going on. It's hushed as they realize just how deeply in the mire they are, miles from help. A curtain moves in a house, two small figures peep out.
One of the players makes the idle comment that if it involves killing kids, even zombie kids, he'll have to step out for the rest of the session. Fair enough: every player has that One Thing They Will Never Do and this was his.
Gears spin, a few notes get made, and the house becomes the last stronghold of the uninfected because they were one of the first settlers here and thus had their own well and didn't drink from the town's common well.
[/sblock]
The question being, what is that Thing You Won't Ever Do as a player or as a GM.
Some of the easy ones might be: Rape, Torture, Beat Women, Keep Slaves, etc. Others might be: "I can't play a fat character." "I can't play an orc."
Now this isn't just 'I might not like it, but I'll go along with a group' or 'Maybe in the right circumstances'.
I mean: this is a deal breaker. You will never return to the game that features this, or play with a person who does this, or speak to the GM who does it, etc. At best, you'll talk to them once and say 'Dude, if you ever feature X again, I'm not going to be able to continue with the campaign. That's my Thing I Cannot Tolerate and I can't do it'.
For the more minor things, it still means you'll try your damndest to not play that character or get him/her killed off literally the first chance you get. As in, 'Once the party assembles on the train platform, Bob steps off in front of the 9:15. Time for a new PC, I guess. Oh look, I happen to have one right here. Carry on.'