Inconsequenti-AL said:
By the sounds of it, the diplomacy and charms saved you from a quick death!
I'd say a quick retreat rather. We could have left pretty easily, well ok, easy is a bit much said, but we could have left.
But the diplomacy and charms played in nicely there, without those we would have had no chance at all, which we were quite aware of, too.
Inconsequenti-AL said:
Just hoping you havn't caught anything nasty during your investigations!
More than once, actually (this disease is kind of nasty and the "zombies" infect you with it, once you're dead it's only a short time, until you become a "zombie" yourself... one of our guard-friends suffered this fate).
But we had a little flask with holy water, that was magically enhanced to stop the disease, which I found last session. It's now all used up, tho.
Inconsequenti-AL said:
I get the impression that your group is 2 players + GM. Is that right?
Nah, our group is usually 5 people, but it happens occasionally that 1-2 have other obligations and then we play with 3-4 sometimes, if there is something reasonable to do with a small party (the above was a rather close call for being a reasonable session for only 2 players
).
Bye
Thanee