And just for the record, they tried non-random distribution with Chainmail, and others have done so as well- see Confrontation, etc.
So far as the market has spoken thus far, your economically viable choices for selling minis associated with a minis combat game boil down to just a couple of options (assuming you want to keep the underlying game relatively balanced).
1) Random Distribution. Secondary sales in the aftermarket changes distribution for a price.
2) Price differences. Rare or powerful minis cost more, common & weak minis cost very little.
3) Same price, different # of minis in package.
4) Same price as non-collectible minis, but manufacture minis in different sized lots. This leads to uneven distribution of rare & powerful minis, which may be "corrected" in the aftermarket by secondary sales.
So far as the market has spoken thus far, your economically viable choices for selling minis associated with a minis combat game boil down to just a couple of options (assuming you want to keep the underlying game relatively balanced).
1) Random Distribution. Secondary sales in the aftermarket changes distribution for a price.
2) Price differences. Rare or powerful minis cost more, common & weak minis cost very little.
3) Same price, different # of minis in package.
4) Same price as non-collectible minis, but manufacture minis in different sized lots. This leads to uneven distribution of rare & powerful minis, which may be "corrected" in the aftermarket by secondary sales.