You leave the tower, and carefully descend the "steps" of floating rubble until you are once again standing on solid ground. The last time you were here, you were in the heat of battle and didn't have time to look around. Now, however, you can see the quiet beauty of the area. You are in the heart of the valley, and the peaceful wonder of the floating debris is marred only by the multiple bodies of the slain dragonborn you encountered earlier.
You spread out and begin your search of the area. Before an hour is done, Mallick has spotted something curious amongst a large pile of stones. Several marks upon the ground suggest that this area has been recently well-travelled, and rocks strewn about to cover up the tracks. It isn't long before you find what you are looking for - pushing a boulder aside, there is a rope ladder descending into a hole in the ground.
Peering over the edge, all you can see is darkness. Sledge lights a torch, and you all begin your climb down into the passageway.
After a descent of about 50 ft. or so, you drop quietly onto a 20ft. by 20ft. dais in the middle of a small room. Your single torch illuminates the area well, but you can see nothing other than the room itself, and a wide passageway leading to the north.
You are standing on top of this raised dais. It looks like it could have held some sort of statue or other artifact at one time, but is bare now. It's only about 3ft. high, and you can step down easily.
GM: | At this point, let's go into "exploration" mode. Here is your initiative order, please go in order, state what you would like to do, and allow me to respond before the next person goes.
Nicodemus
Sledge
Mallick
Brocc
Also, if anyone else wants to light a torch, feel free. Nicodemus and Mallick use both hands for weapons and shields, though, so keep that in mind. | |
[sblock=Initiative roll]
Initiative rolls for Nicodemus, Mallick, Sledge, & Brocc (1d20+6=11, 1d20+4=6, 1d20+2=10, 1d20+2=5)[/sblock][sblock=map]
[/sblock]