I wanted to make a quick update on how my group is progressing through the campaign.
Let's start with LeBrix. The group's unofficial leader, the rogue, has decided LeBrix did it and that he should be assassinated because he's a douche. I did try to play LeBrix as a bit of a dick and a little protective of the consulate.
The team has learned quite a bit about Nilasa so far. They have interrogated most of the consulate staff including the boyfriend and the Secretary. They have inspected the crime scenes both inside and outside. They have inspected the body, noticing just about everything about it. The rogue even snuck away and broke into the consular's office disguised as the consular himself and managed to get into the safe to see the papers that were left after Nilasa stole most of them from the office.
The team found the alley the dcortor ran into and also the house of blue birds. They've learned about Officer Porter having tossed the doctor's room and that the doctor ducked out the back long before they arrived.
The team has also tracked down Nilasa's wrap sheet and located the source of her contraband, the gnome couple. When heading into the alchemy store, they showed their badges readily so Danisca made sure to cover her tracks. She tried to convince them everything was by the book but the PCs weren't buying that. They asked to see her license to sell controlled substances and she paniced calling for the guard to hold them while she flushed the stash.
As the combat raged on, Blander proved to be a thorn in the agents' sides. They had managed to drop him but Danisca tossed a health potion at him, reviving him and allowing him to put some distance between himself and the agents. He began to rain down spells from the second floor balcony. As the agents finished off the last of the extra guards I tossed in, the rogue chased the gnome upstairs. He, being a changeling, disguised himself as Dansica and tried to tell Blander the fight was over. With an extremely high bluff score, Blander was buying it until the rogue tripped a water tank trap (i had placed them upstairs in the hallways of both buildings) but didn't fall in (I missed). Instead he used acrobatics to flip over it and stab Blander with an at-will power that granted combat advantage, used an action point to attack with his daily and got a critical hit. When asked if he was going to subdue or kill the gnome, the player replied, "That bitch is dead." On his next turn, the rogue kicked blander's corpse into the water trap.
Ultimately, the team managed to subdue Danisca, tie her up, revive her and question her. She played the grieving widow part with perfection. Her answers delivered mid-sob. During a hysterical fit, she got the team to agree to "let her go" if she told them everything. They agreed and she spilled the beans. After telling them just about everything, she said she'd give them the location of the ship when they were outside and she was walking away. The players decided they didn't need that and arrested her. Danisca countered that they said they would let her go, the rouge responded, "We're letting you go...to jail."