Mercurius
Legend
I'm about seven or eight sessions into a campaign in which we're at a bit of a transition point: the party just finished their first adventure during which two of the four died and have to make new characters; one just turned 4th level and the other is close to it. The two survivors are back in the "campaign hub" city and just about to start a new adventure which will likely be part of a series of connected adventures, sprinkled with "sandbox encounters", that gradually build into a larger plot structure, or at least a building underlying plot.
I'm thinking of offering the players the opportunity to make a couple extra characters so that they each have 2-3 to play with, depending upon the adventure. The idea being similar to the X-Men: You have an adventuring company with a bunch of members who go off on different adventures, often matched to their individual abilities. This would allow the players to switch roles (I'd probably ask that they make characters of different roles). The main potential problem that comes to mind is XP: if one player insists on only playing one character, which is fine, versus another player who likes to evenly distribute playing time among three characters. Assuming equal XP, later in the campaign the first player will have a single 20th level character, while the second player will have three 13th level characters.
The only way around this that comes to mind is giving a smaller, say half, XP award for all inactive characters--with the assumption that they are doing something behind the scenes. In the same example above where the 20th level character has 143,000 XP, the multiple characters would be 16th level (143,000 + half, 71,500 = 214,500 / 3 = 71,500 XP each)...not nearly as big of a discrepancy.
Another idea, more of the "positive" approach, would be to give an XP bonus for playing a different character...if you switch characters between adventures, that character gets +30% XP, or something like that. I haven't looked into the numbers of that, though.
Any other ideas? Does anyone run or play in this sort of game with a "stable" of PCs to choose from? Positives? Negatives?
I'm thinking of offering the players the opportunity to make a couple extra characters so that they each have 2-3 to play with, depending upon the adventure. The idea being similar to the X-Men: You have an adventuring company with a bunch of members who go off on different adventures, often matched to their individual abilities. This would allow the players to switch roles (I'd probably ask that they make characters of different roles). The main potential problem that comes to mind is XP: if one player insists on only playing one character, which is fine, versus another player who likes to evenly distribute playing time among three characters. Assuming equal XP, later in the campaign the first player will have a single 20th level character, while the second player will have three 13th level characters.
The only way around this that comes to mind is giving a smaller, say half, XP award for all inactive characters--with the assumption that they are doing something behind the scenes. In the same example above where the 20th level character has 143,000 XP, the multiple characters would be 16th level (143,000 + half, 71,500 = 214,500 / 3 = 71,500 XP each)...not nearly as big of a discrepancy.
Another idea, more of the "positive" approach, would be to give an XP bonus for playing a different character...if you switch characters between adventures, that character gets +30% XP, or something like that. I haven't looked into the numbers of that, though.
Any other ideas? Does anyone run or play in this sort of game with a "stable" of PCs to choose from? Positives? Negatives?