StreamOfTheSky
Adventurer
This is in regards to the Adaptation section of Swordsage, page 20 of ToB. It states you could play a Swordsage as gaining spells as maneuvers by dropping the HD and losing armor proficiencies. This may belong in houserules, but the description of what to do leaves me with a lot of questions, so I need some rules opinions and in some cases how best to houserule.
First off, as per the text, this variant has d6 HD, no armor proficiencies, and is limited to the schools of Evocation, Abjuration, and Transmutation. I'd think direct damage spells from other schools would be ok too, like the Orb spells and Horrid Wilting. Thoughts on that? Now then...
1. Should these spells count as spells, SLA's, Su, or what? I think they should be Su, and able to be cast up close without a problem. The text says to treat them as maneuvers, and all maneuvers are Ex or Su, so why change now? I'll keep this assumption until someone demonstrates why it's a horrible, game-breaking problem. And yes, that means some feats or multiclassing and they're casting in full plate, but this can be discouraged by #2.
2. What happens to the AC bonus? RAW, it's in light armor only, which they now can't use. Should it be changed to light OR no armor? I think I have an idea. Make it apply in no armor only, so that the player is encouraged to go unarmored, but can still multiclass for proficiencies and do so if he wants. Of course, this gives pretty bad AC even with a high stat, so it might not be "encouraging" enough.
3. What casting stat? Swordsage normally uses wisdom, and arcanists normally int or cha. Swordsage seems more closely tied to int of those two, so I guess it'd be Wis or Int. Which should it be? Obviously, this will potentially make AC bonus, Insightful Strikes, etc... Int-based as well.
4. What happens with stances? You just still get them as normal? Trade for extra spells known? Go similar to 4E and use those slots as extra "utility" spells, restricted to ones with durations of hour/level or greater?
5. What happens with Initiator level for multiclassing? Will a Fighter 2 / Arcane Swordsage 8 get 4th level or 5th level spells with that last Swordsage level? Along similar lines, does maneuver replacement remain as-is, or remove the ability to swap up in level?
6. Should the feats for extra spells known/readied be Martial Study (still limited to selecting it a max of 3 times) and Extra Readied Maneuver, or Extra Spell and Extra Slot? I think it should be the former, since there's no reason I can see for Adaptive Style not still working to "recover" all maneuvers.
7. What happens with the entire discipline focus class feature tree? The available spell schools are fewer in number than the normal 6 disciplines.
8. Would it be wrong to offer alternate school packages? I mean, especially if stances are remaining as normal, it'd be cool and perfectly in flavor IMHO to allow someone to get SH stances, Shadow Trickster feat, and have Illusion, Necromancy, and...Enchantment(?) as the schools allowed.
9. How about use of magic items like wands for the schools they have access to? I'd think...
If the maneuvers are Su, No.
If the maneuvers are spells, Yes.
If the maneuvers are SLA's, Maybe.
First off, as per the text, this variant has d6 HD, no armor proficiencies, and is limited to the schools of Evocation, Abjuration, and Transmutation. I'd think direct damage spells from other schools would be ok too, like the Orb spells and Horrid Wilting. Thoughts on that? Now then...
1. Should these spells count as spells, SLA's, Su, or what? I think they should be Su, and able to be cast up close without a problem. The text says to treat them as maneuvers, and all maneuvers are Ex or Su, so why change now? I'll keep this assumption until someone demonstrates why it's a horrible, game-breaking problem. And yes, that means some feats or multiclassing and they're casting in full plate, but this can be discouraged by #2.
2. What happens to the AC bonus? RAW, it's in light armor only, which they now can't use. Should it be changed to light OR no armor? I think I have an idea. Make it apply in no armor only, so that the player is encouraged to go unarmored, but can still multiclass for proficiencies and do so if he wants. Of course, this gives pretty bad AC even with a high stat, so it might not be "encouraging" enough.
3. What casting stat? Swordsage normally uses wisdom, and arcanists normally int or cha. Swordsage seems more closely tied to int of those two, so I guess it'd be Wis or Int. Which should it be? Obviously, this will potentially make AC bonus, Insightful Strikes, etc... Int-based as well.
4. What happens with stances? You just still get them as normal? Trade for extra spells known? Go similar to 4E and use those slots as extra "utility" spells, restricted to ones with durations of hour/level or greater?
5. What happens with Initiator level for multiclassing? Will a Fighter 2 / Arcane Swordsage 8 get 4th level or 5th level spells with that last Swordsage level? Along similar lines, does maneuver replacement remain as-is, or remove the ability to swap up in level?
6. Should the feats for extra spells known/readied be Martial Study (still limited to selecting it a max of 3 times) and Extra Readied Maneuver, or Extra Spell and Extra Slot? I think it should be the former, since there's no reason I can see for Adaptive Style not still working to "recover" all maneuvers.
7. What happens with the entire discipline focus class feature tree? The available spell schools are fewer in number than the normal 6 disciplines.
8. Would it be wrong to offer alternate school packages? I mean, especially if stances are remaining as normal, it'd be cool and perfectly in flavor IMHO to allow someone to get SH stances, Shadow Trickster feat, and have Illusion, Necromancy, and...Enchantment(?) as the schools allowed.
9. How about use of magic items like wands for the schools they have access to? I'd think...
If the maneuvers are Su, No.
If the maneuvers are spells, Yes.
If the maneuvers are SLA's, Maybe.