I never liked ranger spells before someone explained them in these boards as being a few tricks that the ranger learned in order to survive out in the wild.
That of course makes perfect sense, as the ranger can't exactly pop off back to the city for a clerical cure disease or poison every time he gets hit by mummy's touch or a goblin's arrow. He has to basically have all the skills of other party members because he has to be a one-man party. He has to be sneaky like a thief, deadly like a fighter or assassin, able to cure himself like a cleric, and as cunning and tricky as a wizard.
Listing off the skills that wouldn't be out of place for a ranger to have:
- Fighting style with ranged and skirmish tactics
- Limited Alchemy for poultices and salves, poisons, and smoke bombs, glow-sticks, small explosives etc.
- Druidic spells for curing wounds, poison and disease, animal friendship, camouflage and reconnaissance.
- Stealth and Wilderness Surivival Skills
- Hedge Wizardry (reading scrolls or casting minor spells)
The ranger does not have to be a master equal to the other classes in these things. He just has to be effective and flexible to surivive.
The bard in contrast doesn't really have anything in its flavour text that would make him a jack of all trades because he isn't a loner. If he is a new school bard, he is a master of song magic with a bit of a roguish bent and a penchant for trivia. If he is an old school bard he is more based on his celtic roots, so he is a messenger, diplomat and loremaster. In either school, he has a hint of enchantment magic about him allowing him to easily gain friends and allies. None of that is really the flavour text for a jack of all trades. Why does he need to know everything and be self sufficient if he is primarily a social based character?
I think the short answer is that he doesn't. Plus, since he has been taking up the "jack of all trades class" slot we have watched as the ranger has been relegated to being the "wilderness fighter" role instead of the many-skilled one man army he should be. It is time for that to change.
That of course makes perfect sense, as the ranger can't exactly pop off back to the city for a clerical cure disease or poison every time he gets hit by mummy's touch or a goblin's arrow. He has to basically have all the skills of other party members because he has to be a one-man party. He has to be sneaky like a thief, deadly like a fighter or assassin, able to cure himself like a cleric, and as cunning and tricky as a wizard.
Listing off the skills that wouldn't be out of place for a ranger to have:
- Fighting style with ranged and skirmish tactics
- Limited Alchemy for poultices and salves, poisons, and smoke bombs, glow-sticks, small explosives etc.
- Druidic spells for curing wounds, poison and disease, animal friendship, camouflage and reconnaissance.
- Stealth and Wilderness Surivival Skills
- Hedge Wizardry (reading scrolls or casting minor spells)
The ranger does not have to be a master equal to the other classes in these things. He just has to be effective and flexible to surivive.
The bard in contrast doesn't really have anything in its flavour text that would make him a jack of all trades because he isn't a loner. If he is a new school bard, he is a master of song magic with a bit of a roguish bent and a penchant for trivia. If he is an old school bard he is more based on his celtic roots, so he is a messenger, diplomat and loremaster. In either school, he has a hint of enchantment magic about him allowing him to easily gain friends and allies. None of that is really the flavour text for a jack of all trades. Why does he need to know everything and be self sufficient if he is primarily a social based character?
I think the short answer is that he doesn't. Plus, since he has been taking up the "jack of all trades class" slot we have watched as the ranger has been relegated to being the "wilderness fighter" role instead of the many-skilled one man army he should be. It is time for that to change.